Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3871
Author: soa1000
Date: 02/01/2004
Subject: Re: dr. b's comments on room invertion and atmosphere
--- In manicminerandjetsetwilly@yahoogroups.com, "alexandra"
""reminds me of something i showed someone (i think it was soa (btw,
where are you these days?!))""
I'm still here. I'm sorry I've not been on ICQ for so long. I drifted
away from it and into MSN and mIRC instead. I keep thinking I'll fire
it up some time and say hello, then I end up not doing because I feel
kinda jerkish just appearing after all these months. Rest assured you
still rock, and I'm going to have to get off my ass and download your
latest stuff
JSW-wise, I'm sorta getting back into the groove. I was fidgeting
with the Creepy Dungeons reinterpretation the other day. It shouldn't
really take as long as it is doing, it's just getting back into the
spirit of things. It doesn't help that I've been throwing away my
creativity on a fruitless struggle with Neverwinter Nights - a game
editor with a user-friendly application for building the world but
which still needs detailed knowledge of programming to make anything
significant happen. Nice one BioWare
""if you horizontally invert the manic miner weed nasty, it looks
dumb. this is probably more easily explained because we have been
seeing it the 'right' way round for 20 years... but even so... it
looks a little bit goofed up if you invert it, like it might fall to
pieces.""
Ah yes, I remember that. Weird stuff that. I think it's because it
changes the focus of the eye myself. I mean, there's a theory in art
which basically says the eye rests comfortably about three eighths
from the left (or right - my memory's a little fuzzy on this) side of
a picture (It's related to the Golden Section, which I'm sure you all
know the basics of). I don't know how true that is, but the point is
that by inverting an object, the focus is changed also. Furthermore,
I think there's the matter of alienation - the room becomes
unfamiliar by being flipped over
Andrew, I've not gotten that far into the Party Willy demo yet, but I
just had to say a few things:
1 - I really like your treatments of the Beatles rooms. They're
considerably better than mine (although my Fool On The Hill is at
least decent, unlike my Strawberry Fields which is to my mind
terrible). I take comfort in the knowledge that my rooms were pretty
much designed when I was still coming out of the very crude approach
of Time Hole
2 - is the toilet in La Maison De Jet Set Dick supposed to move into
place? I wondered if this was a glitch, or if it was a deliberate act
to stop the player thinking it was *the* toilet and walking into it
Anyway, I shall have to kick back into JSW editing. I have a fair few
projects lying about, only two or three of which have any hope of
making it out of the stable. If I were you I'd drop the entry on JSW
Apocalypse down the list, since its completion - if ever - is a long
way off
