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using Manic Miner and Jet Set Willy game engines
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Message: 3902
Author: andrewbroad
Date: 28/01/2004
Subject: Re: Willy Works / Quirky features / Party Willy
fishyfish_arcade wrote:
>I take it this is a 48K JSW game rather than JSW128?
> Decided to have a bash at creating a JSW game. I've done about
> six rooms so far. My aim is to make something akin to the
> original game in terms of look, feel and difficulty.
>
> The game documents Willy's purchase of a large factory and the
> terrible state of affairs the previous owners have left for him
> to sort out...
dan_richardson_uk wrote:
>I presume you mean the quirky features?
> I also played Andrews Party Willy, and thought it was great... but
> a bit brick (hard) ;)
> I should swat up more on the bugs.
http://www.geocities.com/andrewbroad/spectrum/willy/features.html
I should really improve the presentation of that page, and add the
features I kept secret until the release of Goodnite Luddite. I
might even write `trainer' MM and JSW games so that I can have
proper screenshots instead of ASCII text-diagrams... when I have
nothing better to do.
My first priority is to get Party Willy finished in time for the
planned April release. Part 2 is currently 47/64 - I meant to write
a room a day in January, but haven't touched it since the 16th (the
Australian Open, multiplied with finally setting up Internet-access
on my own new PC, has proved to be a major distraction).
However, I did code up the Part 2 title-screen tune, "A Wolf at the
Door." (Radiohead, _Hail to the Thief._) today.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
P.S. I found Retro Gamer in WHSmith yesterday. I plan to write up a
review of the magazine in the near future.
