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Message: 3902
Author: andrewbroad
Date: 28/01/2004
Subject: Re: Willy Works / Quirky features / Party Willy
fishyfish_arcade wrote:
Decided to have a bash at creating a JSW game. I've done about
six rooms so far. My aim is to make something akin to the
original game in terms of look, feel and difficulty.The game documents Willy's purchase of a large factory and the
terrible state of affairs the previous owners have left for him
to sort out...
I take it this is a 48K JSW game rather than JSW128?
dan_richardson_uk wrote:
I also played Andrews Party Willy, and thought it was great... but
a bit brick (hard) ;)
I should swat up more on the bugs.
I presume you mean the quirky features?
http://www.geocities.com/andrewbroad/spectrum/willy/features.html
I should really improve the presentation of that page, and add the
features I kept secret until the release of Goodnite Luddite. I
might even write `trainer' MM and JSW games so that I can have
proper screenshots instead of ASCII text-diagrams... when I have
nothing better to do.
My first priority is to get Party Willy finished in time for the
planned April release. Part 2 is currently 47/64 - I meant to write
a room a day in January, but haven't touched it since the 16th (the
Australian Open, multiplied with finally setting up Internet-access
on my own new PC, has proved to be a major distraction).
However, I did code up the Part 2 title-screen tune, "A Wolf at the
Door." (Radiohead, _Hail to the Thief._) today.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
P.S. I found Retro Gamer in WHSmith yesterday. I plan to write up a
review of the magazine in the near future.
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