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Message: 3905

Author: andrewbroad

Date: 29/01/2004

Subject: Re: Quirky features are what make MM/JSW so great!

 

carlwoffenden wrote:

> > >
> > > I should swat up more on the bugs.
> >
> > I presume you mean the quirky features?
>
> Quirky features?! They're bugs! Bugs that can be exploited but
> they're bugs nonetheless.

Call them what you will, but they are what make MM and JSW stand
head and shoulders above all other platform-games for me. Matthew
Smith couldn't have done better if he had implemented them
deliberately.

I know more quirky features in MM/JSW than in all the other computer-
games I've played put together, and to a large extent they are what
keep my passion for these games burning.

Why do I continue to play and edit MM/JSW to the exclusion of all
other games?

* I love their particular jumping platform style; it's very
therapeutic and addictive.

* I love the elegant game-mechanics, the pixel-precise nature of the
movement, the way you know exactly how far you can stand on the edge
of a platform, &c.

* I love discovering and exploiting quirky features (in general, and
in particular MM/JSW games).

* There's enough freedom in room-design to accommodate a very wide
range of subject-matter without the games seeming too "samey". I
don't think I'd get the same artistic freedom from any other game-
editor. I can't see this potential in my other favourite games.

* Once I start writing a MM/JSW room, it tends to flow naturally
from me. If my inspiration does sag, I always find my list of quirky
features a great tonic.

* The non-compressed room-formats enabled me to decipher them and
write my own editors. It feels great to be at the cutting edge.

* These games - and Spectrum computing in general - give me a warm,
nostalgic glow.

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/features.html

 

 

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