Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 3960
Author: andrewbroad
Date: 04/03/2004
Subject: Re: SPECSAISIE's ASCII room-previews
alexandra wrote:
>I love them too: it's less hassle than producing screenshots (which
> I love these ASCII dumps, it's almost like being there :)
>
> (well, not quite... heheh)
I *will* do in due course), and the lack of information about
graphics and guardians should create an intriguing air of mystique.
> Is this a new feature of Specsasie or some other automated process?The current release, SPECSAISIE 1.2, has functions RoomMM and
RoomJSW to generate ASCII room-previews.
However, before I release SPECSAISIE 1.3, I plan to extend the
functionality of RoomMM and RoomJSW to show the following (each of
which can be enabled by a command-line flag):
- block graphics
- conveyor
- ramp (RoomJSW)
- items
- portal (RoomMM)
- connections (RoomJSW)
- guardians
- start position
- hard-wired objects (Eugene, Kong Beast, solar ray, Maria, toilet)
- teleports (for JSW games using John Elliott's teleport extension)
- all of the above
|..........**...-|**||........||
|..........--....|--||........||
|...............-|--||........||
|................|--||........||
|.....-.........-|--||-.......||
|...-...-.........--||...-....||
|-........-....-..--||........||
|*.....*...........-||.......-||
......<<<<...............-....||
......|.......-.*.............||
.|....*|-.....|-----||-.......||
.................|..||....-...||
|\.....|.........-..||..........
|.\......|....|..|..||...-......
|..\.....|....$..|..||-......-||
|---------....------||*....-..||
Climbing up the Walls.
(In the examples I've posted, I put the ramps, conveyors and items
in by hand.)
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/download/
http://www.geocities.com/andrewbroad/spectrum/download/specsaisie.htm
l
P.S. Party Willy (Part 2) needs 27 rooms editing for guardians. I
know this means I've only edited five rooms in five days, but I'm
tackling the most difficult requirements first - i.e. using up all
the guardian-classes in a planned manner before attempting to fill
up the rooms with new instances of existing guardian-classes.
