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Message: 3972

Author: carlwoffenden

Date: 10/03/2004

Subject: Re: MM/JSW walking and jumping rules

 

1. Do lots of experiments to determine the jumping-rules in a
systematic manner (with heavy use of the pause-button).

I've been using video grabs for much the same thing. I have a series
of jump and move tests and each build had to perform the same.

2. Invert all the pixels in the player's sprite-page

Ah, I hadn't thought of that one. Thanks!

3. (Possibly) Study the game-engine disassemblies

This is the route I've decided to take. I've annotated a good quarter
of the jump routines from MM so far - I'll share the results once I've
finished (and I'll give the same treatment to JSW afterwards).

4. Check for conformance with quirky features:

I'm hoping that with a pretty straight port of the original code
it'll quite faithfully reproduce most of them without much extra
effort. Possibly!

Carl.

 

 

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