Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4026
Author: andrewbroad
Date: 23/03/2004
Subject: Re: Party Willy (Part 2)
andrewbroad wrote:
>It's not going to happen today.
> Right now, though, I need to knuckle down so that I can knock out
> a beta-version of Party Willy (Part 2) hopefully by 23rd March.
I'm currently on Room 57 in the process of final editing and writing
up of room-documentation for Part 2 (I'm working through the rooms
in order of room-number; Rooms 57, 59 and 60 are still flagged as
requiring substantial guardian-editing).
I also want to look at Part 1 again, to see if I can't do something
about "The Battlements (with a Bell)" [17] in the light of
Alexandra's comments of Message 3869, and to think about using
Sprite-Pages 151, 155[4-7], 158 and 166[4-7], which I didn't know
were safe to overwrite when I wrote Part 1. I'm thinking of having
a pixel-inverted Willy in SP 151, and a gliding Willy in SP 158.
I anticipate uploading the second beta-version of Party Willy
possibly on Thursday.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/download/
http://www.geocities.com/andrewbroad/spectrum/download/party_willy.ht
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