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using Manic Miner and Jet Set Willy game engines
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Message: 4061
Author: andrewbroad
Date: 14/04/2004
Subject: Re: Updated JSW docs at mdfs.net
First of all, a big WOW to J.G. Harston! Your site has a very
impressive collection of technical information.
jgh@a... wrote:
>It's always interesting to compare different people's
> I've just updated some Jet Set Willy documents at
> http://www.mdfs.net/Software/JSW/Docs including
>
> CodeLayout - Layout of code in the JSW48 game engine.
> Memory - Memory layout while JSW48 is running.
> RoomSpec - Jet Set Willy room definition.
> Sprites - List of default sprites in Jet Set Willy.
interpretations of the JSW sprites!
> 140 1:100 &AC80 WebSpiral.
> 152 1:112 &AE00 Egg-whiskI've always thought this was a variant of the creature from "The
Warehouse" in Manic Miner. I call it the "todhopper".
> 156 1:116 &AE80 RobotDalek.
> 176 1:136 &B100 Top Hat/Periscope baseMacaroni Ted.
> 180 1:140 &B180 Periscope
> 188 1:118 &B280 OrangeMoon-Face.
> 200 1:160 &B400 Duck LEFTMonk. How you can see it as a duck I don't know! Ducks are what you
> 204 1:164 &B480 Duck RIGHT
get in Manic Miner's "The Menagerie".
> 228 1:188 &B780 SpongeTambourine/steel trap. The thing in "The Bathroom" might be a sponge.
> 240 1:200 &B900 DumbellSponge/bone/a pair of atlases.
> 244 1:204 &B980 UFOShuttle.
> 248 1:208 &BA00 MedusaI've always thought of this as an amoebatron. Some call it a spider.
It's one of my very favourite sprites.
I drew a Medusa sprite for We Pretty, which I reused in Party Willy
(Part 2), "The Nefarious Frightmare Room" [29].
> 132 1: 92 &AB80 PriestSurely you must have got these names the wrong way round! ;-)
> 252 1:212 &BA80 Demon
> 260 1:220 &BB80 FlowerFor years I called this the "tree-lion", until I read on the
Internet that it is a flower, which I agree with.
> 280 1:240 &BE00 PerfumeThis is clearly some kind of automaton. I call it the "beacon".
> 284 1:244 &BE80 BlobOpaque bubble/marshmallow.
> 288 1:248 &BF00 WoodcutterI've always associated this sprite with Dr Jones.
> 292 1:252 &BF80 GuardAnd bald guard with sunglasses!
I was most intrigued to find some old postings of mine in
http://www.mdfsnet.f9.co.uk/Software/JSW/Docs/faq/ ! I intend to
write up a document called "How to Design a MM/JSW Game" for my
website later this year.
My terminology at
http://www.mdfsnet.f9.co.uk/Software/JSW/Docs/Terms is just a small
fraction of the MM/JSW glossary (Nomen Clature? ;-) ) I plan to
write up one day.
Your copy of my Jet Set Willy Construction Kit at
http://www.mdfsnet.f9.co.uk/Software/JSW/Editors/JSWCK.zip is an old
beta-version (JSW CK 0.0). Please could you replace it with the
latest version, JSW CK 1.0?
http://www.geocities.com/andrewbroad/spectrum/download/jsw_ck.zip
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
