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using Manic Miner and Jet Set Willy game engines
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Message: 4078
Author: carlwoffenden
Date: 16/04/2004
Subject: Useless poke...
During my disassembling I've stumbled upon this: poking 38445 in JSW,
or 37486 in MM (Bug Byte edition) changes Willy's colour attributes.
It's from this code:
LD A, (#80A0) ; bkgnd block (#8020 in MM)
OR #07 ; set the ink to white
LD (HL), A
Pointless but now I can have a purple Willy.
Carl.
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