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Message: 4089

Author: jgh@arcade.demon.co.uk

Date: 17/04/2004

Subject: Announce: JSW48 commented

 

> Message-ID: <c5jpj7+rk6c@...>

andrewbroad wrote:
> jgh@a... wrote:
> > Announcing fully-commented JSW48 game engine source and listings
>
> My commentary about how JSW prints characters from the font (and how
> to change the font), and about the clock (and how to replace it with
> a 24-hour clock that really does end the game at midnight rather
> than 1am) are in TECHNICA.TXT of Goodnite Luddite.

Hmm. That hadn't occured to me: technical information buried inside other
things. I'll have to download these and see what they say.

It was one of the first things I noticed about JSW that the clock went
11am, 12am, 12:59am, 1pm!

> It's funny how the fundamental movement routines are the hardest to
> understand!

LOL! Code that doesn't make any decisions - print this, draw that - is
quite easy to decode. It code that does something dependant on something
else that is the hardest.

--
J.G.Harston (JGH BBC PD Library) 70 Camm Street, Walkley, SHEFFIELD S6 3TR
jgh@... - Running on BBCs & Masters with SJ MDFS FileServer
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