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Message: 4089

Author: jgh@arcade.demon.co.uk

Date: 17/04/2004

Subject: Announce: JSW48 commented

 

Message-ID: < c5jpj7+rk6c@... >

andrewbroad wrote:

jgh@a... wrote:

Announcing fully-commented JSW48 game engine source and listings

My commentary about how JSW prints characters from the font (and how
to change the font), and about the clock (and how to replace it with
a 24-hour clock that really does end the game at midnight rather
than 1am) are in TECHNICA.TXT of Goodnite Luddite.

Hmm. That hadn't occured to me: technical information buried inside other
things. I'll have to download these and see what they say.

It was one of the first things I noticed about JSW that the clock went
11am, 12am, 12:59am, 1pm!

It's funny how the fundamental movement routines are the hardest to
understand!

LOL! Code that doesn't make any decisions - print this, draw that - is
quite easy to decode. It code that does something dependant on something
else that is the hardest.

--
J.G.Harston (JGH BBC PD Library) 70 Camm Street, Walkley, SHEFFIELD S6 3TR
jgh@... - Running on BBCs & Masters with SJ MDFS FileServer
Z80+6502/CoPro+Tubes/Econet+SJ - - - - - - - http://www.mdfs.net/User/JGH/

 

 

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