Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4112
Author: john_elliott_uk
Date: 22/04/2004
Subject: Re: JSW64
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> So what are the differences between the variants?
The room format. Some have 128 rooms, some have 64. Some have more
guardian instances than others. Some have more block types than others.
> > Umm, no. The original version had 6 block types, and the current
By 'original' version, I meant the first JSW64 that I uploaded. Let
> > versions all have 8.
>
> The original JSW has four elementary block-types, by which I mean
> they can occur anywhere in the screen-layout (being specified in
> Offsets 0-127). Ramp and conveyor are - what shall I call them? -
> restricted block-types.
me clarify:
15 April: JSW64 HL1. One variant, 6 block types, 48k music etc.
17 April: JSW64 HL7. Five variants, 8 block types, 128k music etc.
21 April: JSW64 HL8. Six variants, 8+ block types, 128k music etc.
But you're right that by this method of reckoning JSW48 only has 4
block types.
