Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | Next in thread | |||
Message: 4112
Author: john_elliott_uk
Date: 22/04/2004
Subject: Re: JSW64
In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:
So what are the differences between the variants?
The room format. Some have 128 rooms, some have 64. Some have more
guardian instances than others. Some have more block types than others.
Umm, no. The original version had 6 block types, and the current
versions all have 8.
The original JSW has four elementary block-types, by which I mean
they can occur anywhere in the screen-layout (being specified in
Offsets 0-127). Ramp and conveyor are - what shall I call them? -
restricted block-types.
By 'original' version, I meant the first JSW64 that I uploaded. Let
me clarify:
15 April: JSW64 HL1. One variant, 6 block types, 48k music etc.
17 April: JSW64 HL7. Five variants, 8 block types, 128k music etc.
21 April: JSW64 HL8. Six variants, 8+ block types, 128k music etc.
But you're right that by this method of reckoning JSW48 only has 4
block types.
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | Next in thread | |||
