Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4137
Author: gawp2000
Date: 28/04/2004
Subject: Re: It's Gawp!!!!111
--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
> Hey, long time no see! How are the little'uns?
Hi Alex, yeh we're all pretty good here :) Just busy with life most
of the time. How're you?
> I had a brief play of Voyager. It's looking really nice but some of
and I do like your aesthetics...
> the screens are a tad empty. Most of them are really good though,
Thanks for looking :) Yes, some are a still bit empty. I should be
filling most of them a bit more yet - I still have plenty of
guardians to finish off. Hopefully that will help there.
> I just think some of the rooms need more of a 'focal point' weather
it's a graphical feature, an arrangement of guardians or some kind of
puzzle/geographical feature. That is just some constructive criticism
for you I guess..
Good point, thanks. I haven't had any feedback before, so I was
hoping someone might bite! I tend to design more in 'areas' than
single rooms, but that does have the downside you mentioned. I shall
try to add a bit more focus :) ...
> Either way it's all good ;).. I liked East Wall copycat section :)
You're too kind sir, thanks! The east wall reverse in the 'Mars'
area? I like the Mars bit too. Lots of hidden stuff there. And very
red!!
> I really should have a crack at some editing soon...
Yes, you should. ;)
> Now we just need Adban and Stuart to come back and give us some new
games ;)
Yeh, I was thinking that recently too. I miss Adban's quirky view of
the JSW world, and Stu's 'scientific' approach!
I'll upload more stuff soon. I'll put up a rough guide to areas in
Voyager ASAP so people have a rough idea what's out there.
I've also been working on 2 other JSW games. "Ants Invasion"
and "Phantasmagoria" (the 2nd one uses some of the abandoned rooms
from the UC MassCollab). But Voyager is the priority at the moment. I
really want to get it done, as it's been too long in the making.
- G
