Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4188
Author: andrewbroad
Date: 09/05/2004
Subject: Re: Trampolines (Dragon JSW)
john_elliott_uk wrote:
>So how do these compare with the trampolines in Erix1 Mode?
> I've just found another feature in Dragon JSW that isn't present in
> Spectrum JSW (and therefore isn't present in my clone either).
>
> Trampolines.
>
> xxxxxxxx
> ...x...x
> .xx..xx
> x...x
> .xx..xx
> ...x...x
> .xx..xx
> x...x
>
> They turn up in three rooms: THE GAMES ROOM, IN THE WELL and JIMS
> NASIUM. What they do is force Willy to jump. You can use left and
> right to control which direction he goes in, but you can't stop him
> jumping.
>
> Should I try to patch these into JSW64? Is it even possible? Stay
> tuned for the next exciting episode....
(e.g. "Hopscotch Traps" [61] in Role Reversal). Just that you can
control the direction?
I remember an old BBC platform-game called Magic Mushrooms that had
trampolines and quicksand, which you could fall onto from any
height. It also had a built-in room-editor! :-)
I know I have a lot of catching up to do on the MM/JSW front as I've
been busy - not least with _Manic Miner: Allana Truman_, which now
has thirteen-and-a-half rooms written...
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Why does the MM/JSW scene always seem to be busier in even-numbered
years this decade?
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
