Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright
arrowleftthread Previous in thread
Next in thread arrowrightthread

 

 

Message: 4199

Author: john_elliott_uk

Date: 10/05/2004

Subject: Re: Dragon JSW

 

In manicminerandjetsetwilly@yahoogroups.com, Philip Bee wrote:

[Trampolines]

I discovered this when I converted loads of non-Speccy JSW rooms to
JSW128 format five years ago. Funnily enough, I was going to post
today for the first time in ages telling you about this and how in
your conversion of "Nomen Luni" the right-hand guardian crashes into the floor, making the room impassable. :-(

I know I'm doing something wrong with vertical guardians; I had to
patch the left-hand one in RESCUE ESMERELDA, and the second-from-left
one in THE TRIBBLE HUTCH also hits the ground. It probably needs the
same sort of tweaking that MMtoJSW does; either that, or modify the
guardian movement code in JSW so that it corrects for guardians being
out of range at the bottom (as well as the top) of their cycle.

Will you being making Dragon MM(JSW)64? :-)

Depends if it grabs my interest.

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright
arrowleftthread Previous in thread Next in thread arrowrightthread