Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4271
Author: andrewbroad
Date: 03/06/2004
Subject: JSW: Willy's New Hat
Today I played the anonymous JSW game _Willy's New Hat_ (aka Jet Set
Willy IV), finishing with a Maria-time (and
reaching "CONGRATULATIONS" [38]) of 8:01am under the following patch:
>>>Willy's New Hat comes with a BASIC loader intended for the original
Jet Set Willy, which blindly applies the following pokes:
POKE 36635,239: REM Interface 1 fix
The Bad Pause-Bug Fix
POKE 34476,195: POKE 34477,202: POKE 34478,135: REM bypass colour-
code protection
The Official Software Projects Pokes
None of these pokes are necessary for Willy's New Hat, and in fact
the official Software Projects POKE 42183,11 moves an item
from "Down Down .... Just Wasting Time" [16] to "Get The Point ?"
[11], where it is uncollectable; POKE 56876,4 creates an erroneous
floor-block in "The Gas Works" [30].
The snapshot starts with a 5-way menu. To bypass the application of
the above pokes: instead of entering a number from 1 to 5, enter USR
33792 (to get "USR " you have to hold CAPS SHIFT and SYMBOL SHIFT
together so that the cursor changes to a flashing "E", then
press 'L') to start the game immediately.
(In the RealSpectrum emulator, CAPS SHIFT is represented by the
normal shift key, SYMBOL SHIFT by Ctrl.)
If you are already playing Willy's New Hat on an emulator that
allows pokes to be applied at runtime, and you encounter the
uncollectable item at the top-right of "Get The Point ?" [11], use
POKE 42183,80 to move it to "Down Down .... Just Wasting Time" [16].
The reason why it has to be POKE 42183,80 at runtime rather than
42183,16 (the correct static POKE) is that the game-engine flags all
items as uncollected at the start of the game by adding 64, hence 16
+ 64 = 80. Were you to use POKE 42183,16 at runtime (which flags the
item as collected), the item would disappear without being added to
the items collected.
<<<
[
http://www.geocities.com/andrewbroad/spectrum/willy/bugsi.html ]
I have often cited Willy's New Hat as the worst JSW game (at least
until 2002, when a worse one came along - won't say which one
though ;-) ), as only 38 of the rooms are edited, and there are no
horizontal or vertical guardians. However, there are some good
atmospheric room-ideas in WNH, and I have more than half a mind to
revamp it myself one year...
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/download/
P.S. Manic Miner: Allana Truman currently has between 16 and 17
rooms written (11 rooms fully written, 6 further rooms in various
states of development).
