Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4314
Author: john_elliott_uk
Date: 04/07/2004
Subject: Re: A short article about MM&JSW editing, comments?
--- In manicminerandjetsetwilly@yahoogroups.com, jet_visy
> MM rooms are composed of fairly simple elements. You have four basic
True for JSW, but not for Manic Miner. MM also has:
> block types:
>
> Air - The background. No effect on Willy. If white, collects items
> automatically, as the game checks if items touch white "ink".
> Earth - The blocks Willy walks on. Cannot be walked thru sideways. In
> Willy falls on earth block from too high, he dies.
> Water - Can be walked on. Can be walked thru sideways. Falling death
> also applies to this block type.
> Fire - Kills Willy if touched from any direction.
* Crumbling floor blocks
* Secondary fire
* Secondary water
* Conveyors
> These blocks can have any 8x8 graphic, and two colors, as they are
No; two blocks can't have the same colours. The pixel pattern isn't
> normal text characters redefined. Two blocks cannot have
> the same pixel pattern, as this confuses the game engine and causes
> strange things to happen
that relevant.
> There is also a special type of block, the conveyor, which is
In JSW, this is the case. In Manic Miner, this refers to the
> defined as a line of blocks. The lenght and direction can very.
conveyor animation rather than the conveyor itself.
> Jet Set Willy introduces a new special block type, the ramp. The
I'd mention that in JSW, you can only have 1 conveyor and 1 ramp per
> ramp can be walked up or down, and walked thru.
room.
