Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4371
Author: Alexandra
Date: 04/08/2004
Subject: Re: Fame, fortune, bring on the laydeez!
> Quirky features are what set Manic Miner and Jet Set Willy apartI would also have to add to that, that the movement engine is also
> from other platform-games!
>
> That, and the facilities to create stunning new MM/JSW games. :-)
very special to Willy (and what gives it the quirky features too).
I've noticed, simply walking Willy around on the screen has a
theraputic quality to it. It's very easy to get Willy to do what you
want and it's very predictable what he will do. All it takes to be a
better player is more skill.
On most of the other platform games, moving around and positioning
for jumps is a chore. You never know how close to the edge of a
platform you can walk before you fall off... In Monty I for example,
collision with objects is pixel-based, meaning you can walk thru
the /middle/ of platforms. There are countless other things that mar
most platform games, mostly to do with jumping and platform/wall
detection. Even the C64 version of JSW II isn't /quite/ right with
the jump routine :(
I've heard people say that Monty I and Chuckie Egg are superior to
MM! (Horror unspeakable!!! Though I think the atmosphere might be
slightly better in Monty I - at least in the opening screens, but the
gameplay was awful... Random crushers and unpredictable objects to
collect... ARGHH!). Interestingly enough there is a Chuckie Egg level
designer, but probably no scene as people get bored of looking at
yellow briks and piles of seed :P
End random sounding off.
