Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4384
Author: Alexandra
Date: 17/08/2004
Subject: Re: JSWED 2.1.6 uploaded
> * All that empty space in Bank 7 now contains two 256x64 images.Each
> can be used to replace the top half or the bottom half of a screenWow!
> (compare the Final Barrier in Manic Miner). You can also use the top
> or bottom half of the title screen for this.
> * There are some more guardian types, some of which do some prettyI tried the switch and opening walls, but they crashed the emulator
> powerful things.
>
> Type 8: Skylabs. You can have 'up' Skylabs, or 'down' Skylabs.
> Type 24: Angry Eugene.
> Type 40: Angry Eugene, colour-cycling like other JSW64 guardians.
> Type 56: Angry Eugene, colour-cycling like the Manic Miner Eugene.
> Type 136: Trigger.
> Type 152: Switch.
> Type 168: Opening wall.
> Type 184: Stopper (don't move, don't draw).
> Type 200: Stopper (draw, don't move).
when I entered the room?
Since you are intervening with the guardian types, is it possible to
make (a) harmless guardians (act like BG) and (b) guardians that act
like platforms? Also, could we have a skylab that doesn't change
position (useful for water drops, etc)?
I am really dying to see these new guardians work.
