Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 4387
Author: john_elliott_uk
Date: 17/08/2004
Subject: Re: JSWED 2.1.6 uploaded
--- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
> I tried the switch and opening walls, but they crashed the emulator
Drat. Looks like the engine upgrade isn't working properly.
> when I entered the room?
If you take a copy of JSW48 and upgrade it to JSW64, does that allow
you to add the extra guardians?
> Since you are intervening with the guardian types, is it possible to
Not in the basic game engine. There are exactly 18 free bytes left,
> make (a) harmless guardians (act like BG) and (b) guardians that act
> like platforms? Also, could we have a skylab that doesn't change
> position (useful for water drops, etc)?
scattered about in ones and twos. To add more features, I'd have to
start stealing sprite memory. Which isn't completely out of the
question - after all, that's how the JSW128 teleport system is added.
As for guardians, the following type numbers are not used:
11 and 12: These could be used for 'full' animated sprites.
72, 88, 104, 120, 216, 232, 248: These could only display one frame,
absent special circumstances.
