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Message: 4387

Author: john_elliott_uk

Date: 17/08/2004

Subject: Re: JSWED 2.1.6 uploaded

 

In manicminerandjetsetwilly@yahoogroups.com, Alexandra wrote:

I tried the switch and opening walls, but they crashed the emulator
when I entered the room?

Drat. Looks like the engine upgrade isn't working properly.

If you take a copy of JSW48 and upgrade it to JSW64, does that allow
you to add the extra guardians?

Since you are intervening with the guardian types, is it possible to
make (a) harmless guardians (act like BG) and (b) guardians that act
like platforms? Also, could we have a skylab that doesn't change
position (useful for water drops, etc)?

Not in the basic game engine. There are exactly 18 free bytes left,
scattered about in ones and twos. To add more features, I'd have to
start stealing sprite memory. Which isn't completely out of the
question - after all, that's how the JSW128 teleport system is added.

As for guardians, the following type numbers are not used:

11 and 12: These could be used for 'full' animated sprites.

72, 88, 104, 120, 216, 232, 248: These could only display one frame,
absent special circumstances.

 

 

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