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Message: 4413

Author: Alexandra

Date: 23/08/2004

Subject: Re: Comments from Geoff Eddy re. Patch Vectors

 

What are you taking the hex editor to? TAPs do contain a checksum
(of sorts) so changing them is likely to cause R Tape Loading Error.
Z80s are compressed and not really suitable for manual editing. That
leaves you with SNA and +3DOS formats, and I tend to prefer +3DOS
because all the parts of the game are nicely separated out into their own files.

I was using a TAP. If I used seperated files I'd get confused as to
what *actual* spectrum address I was editing. Though I guess there's
probably an easy way of working out where the address of room N's
patch is.

 

 

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