Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 4476
Author: andrewbroad
Date: 26/09/2004
Subject: JSW64: Manic Miner (Release Candidate 2)
john_elliott_uk wrote:
>I just went to test this - and found that the .tap files in the 29th
> I've uploaded a second release candidate of JSW64:MM, and
> a first release candidate of JSW64:Dragon. Changes in JSW64:MM are:
>
> * Guardians will probably come out all right now (I did some
> comparisons with JSW:MM to check that our algorithms come out
> roughly the same).
> * The Kong code now redraws the portal, so that the falling Kong
> falls into it rather than in front of it.
> * The converter now deals with blank guardians; this means that
> some missing guardians are present.
> * Eugene's bounds have been tweaked.
August release are byte-identical to those in the 22nd August
release! They still have a timestamp of 22/08/2004 22:23.
I've also spotted another bug: missing horizontal guardians in the
right halves of the Kong-Beast rooms [7, 11].
I'm planning a big JSW64-testing session hopefully next weekend.
It's just another Manic Sunday
I wish it was next Sunday
'Cause that's my fun-day
My Jet-Set Willy run-day
[parody of "Manic Monday" by The Bangles]
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
P.S. MM:Allana Truman now has Rooms 0-14 and 18 finished, and Rooms
15-17 and 19 in various unfinished states. Does anyone know how to
spell a place in Australia pronounced "or-bree"? My best guesses
are "Aubrey" and "Aubrie".
