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using Manic Miner and Jet Set Willy game engines
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Message: 4517
Author: john_elliott_uk
Date: 14/10/2004
Subject: Re: John Elliot's Jet Set Willy Editor 2.0.3
In manicminerandjetsetwilly@yahoogroups.com, ryoga_hibiki2004 wrote:
Hello. Being a relative newcomer to this group, and indeed writing
JSW titles in general, I would like to ask somebody's advice.I have just started writing my own variation on JSW, using John
Elliots JSW ed v.2.03, with JSW 128k as the base program. The main
problem I am having is, that when redesigning the rooms, particulary
with the 'Emergency Generator', the ramp and conveyor graphics
refuse to display properly. I am using Speculator v4.0.0253 to
playtest this game. Any feedback or solution would be greatly
appreciated.
Have you, by any chance, got two types of cell (such as Earth and
Conveyor) sharing the same colour attributes? This can cause weird
effects.
The other alternative is that you've triggered the Block Graphics Bug
<http://www.geocities.com/andrewbroad/spectrum/willy/bugs.html#block_graphics_bug>
the only solutions for which are to redesign the cells in that room,
or to start again with JSWED 2.2.0 and use a different game engine
(such as JSW64 or Geoff Mode) in which this bug has been fixed.
It would seem that I either need to incorporate the functionality of
Andrew Broad's BGB_JSW and BGB_MM, or allow them to be called as
plugins from JSWED. Hmmm, embedding a JVM into JSWED...
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