Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4564
Author: john_elliott_uk
Date: 25/10/2004
Subject: Re: VHW, JSWED 2.2,1, Biscuits
--- In manicminerandjetsetwilly@yahoogroups.com, "ryoga_hibiki2004"
> However, I've come across a major problem. Or two.
These both seem to be some horrible interaction between the JSW64
>
> First, whenever you lose a life, all of the text bar the 'objects
> and time' text disappears. Permanently (or at least until you start
> a new game).
>
> Secondly, for some unknown reason, there now seems to be an
> unlimited amount of lives...
upgrade and the 'Softricks death' patch. If you've got a Hex editor,
you can fix this yourself; if not, you'll have to let me do it and
send you the revised file.
The bytes to change in the .TAP file are:
00014554: Was 1Ah, should be 19h
0001bd39: Was F9h, should be FAh
(if you'd prefer to make the change to a running game, change the byte
at 881Bh from 1Ah to 19h).
> Oh, and as a side note, can anybody give me any useful tips or
There's no music editor in JSWED. Instead, you have the following
> advice about changing the music in the game to something a bit more,
> well, fitting.
choices:
1. Use Ian Collier's original MAKETUNE (which I don't think anyone has
used successfully, except possibly imc himself).
2. Write a BASIC program that POKEs the tune bytes into memory. As far
as I'm aware, no-one at all has done this.
3. Write the tune in Z80 assembly, and use an assembler to generate
the tune file. This is what I've done.
4. Write a program to convert a JSW48 tune to JSW128/JSW64 format.
This is what Andrew Broad did for Party Willy.
< http://www.seasip.demon.co.uk/Jsw/jswtune.html >
< http://www.seasip.demon.co.uk/Jsw/experiments.html >
> As always, feedback, critisicm, applause and McVities hobnobs to:
The obvious suggestion that comes to my mind is to make the ramp in
"River of Blood" into a down escalator.
> ryoga_hibiki2004@y...
>
> :-)
