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Message: 4564
Author: john_elliott_uk
Date: 25/10/2004
Subject: Re: VHW, JSWED 2.2,1, Biscuits
In manicminerandjetsetwilly@yahoogroups.com, ryoga_hibiki2004 wrote:
However, I've come across a major problem. Or two.
First, whenever you lose a life, all of the text bar the 'objects
and time' text disappears. Permanently (or at least until you start
a new game).Secondly, for some unknown reason, there now seems to be an
unlimited amount of lives...
These both seem to be some horrible interaction between the JSW64
upgrade and the 'Softricks death' patch. If you've got a Hex editor,
you can fix this yourself; if not, you'll have to let me do it and
send you the revised file.
The bytes to change in the .TAP file are:
00014554: Was 1Ah, should be 19h
0001bd39: Was F9h, should be FAh
(if you'd prefer to make the change to a running game, change the byte
at 881Bh from 1Ah to 19h).
Oh, and as a side note, can anybody give me any useful tips or
advice about changing the music in the game to something a bit more,
well, fitting.
There's no music editor in JSWED. Instead, you have the following
choices:
1. Use Ian Collier's original MAKETUNE (which I don't think anyone has
used successfully, except possibly imc himself).
2. Write a BASIC program that POKEs the tune bytes into memory. As far
as I'm aware, no-one at all has done this.
3. Write the tune in Z80 assembly, and use an assembler to generate
the tune file. This is what I've done.
4. Write a program to convert a JSW48 tune to JSW128/JSW64 format.
This is what Andrew Broad did for Party Willy.
< http://www.seasip.demon.co.uk/Jsw/jswtune.html >
< http://www.seasip.demon.co.uk/Jsw/experiments.html >
As always, feedback, critisicm, applause and McVities hobnobs to:
The obvious suggestion that comes to my mind is to make the ramp in
"River of Blood" into a down escalator.
ryoga_hibiki2004@y...
:-)
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