Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4580
Author: andrewbroad
Date: 31/10/2004
Subject: Re: Editing JSW2 / Item-collection sound for Manic Miner
john_elliott_uk wrote:
>Great! It would be cool to see more games based on the JSW II
> I've updated my JSW2 room format with this and other information.
> I think it is now complete enough for it to be possible to edit
> JSW2 properly.
engine, though I doubt I'd be up for it myself unless I can find
loads more quirky features in JSW II! ;-)
Today I successfully transferred the JSW item-collection sound to
the MM game-engine. I'll explain everything when I release the MM:AT
Rooms 0-18 beta-version on Tuesday night...
All 20 rooms of MM:AT are now finished (in my alpha-version); I just
plan the following tasks before I gamma-release it on 16th November:
+ look into the memory-trample when jumping off the top/bottom of the
screen;
+ edit the swordfish-routine some more (the data are already edited,
but I plan to hack the code to tidy it up the screen a little);
+ edit the middle third of the title-screen picture some more;
+ produce an easy version;
+ one more curse... my faithful servant at Hogwarts... Harry Potter
is as good as mine!
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
