Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4601
Author: darkman_1971_2004
Date: 17/11/2004
Subject: Re: Editing JSW2
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:
>How different are the JSW/JSW II game engines?
> It would be cool to see more games based on the JSW II engine
>
Obviously, the main difference is the compressed room format of JSW
II. The other differences I can see are:
-new guardian types: diagonal, lifts, guardians on extending ropes
-a lot of rooms with special events: the teleports, the rocket room,
the cartography room, the deserted isle & the trip switch, the floors
in highway to hell & trouble with tribbles,triggered guardians in
rigor mortis & foot room
-guardians able to collide without fatal results for Willy: eggoids
(guardian/guardian collision); crypt, decapitare & pit gear on
(guardian/block collision) Are these special cases, or a change to
the game engine?
I also heard that JSW II's garden won't work in JSW (but I don't know
why)
Surely, however, the engines can't be that much different basically,
as all the origional rooms play pretty much the same.
Regarding editing JSW II, how likely is the variable room size to
cause problems? i.e: would several complicated room designs mean
either several simple ones to compensate, a reduction in the overall
number of rooms, or would there be no problems?
