Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4616
Author: darkman_1971_2004
Date: 05/12/2004
Subject: Re: Jon Foster's Top 30 Overhyped Games (in Retrogamer)
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
>
own
> His criticisms of JSW (the infinite-death scenarios and the bugs
> that made JSW1 impossible to complete) apply to the original JSW,
> but I work hard to eliminate occasions of infinite death from my
> JSW games, and bugs that make JSW games impossible to complete.
Well, the infinite-death scenarios are annoying - but I always
>
> But the JSW game-engine is beyond reproach (apart from the
> /deliberate/ infinite-death scenario when you fall too far off the
> bottom of a screen, when it could just as easily have been coded to
> kill you once without changing to the room below).
>
> --
> Dr. Andrew Broad
accepted it as part of the game. Maybe it could have been fixed, but
maybe Matthew meant it to be like that! (Aside: I bet designing
screens to avoid infinate-death scenarios makes you work much harder!)
As for the bugs fixed by the official POKEs, do any of them really
make the game impossible or just bloody hard? Matt claims
that 'Banyan Tree' can be done in the unPOKEd version, & since you
don't need all the objects, missing 2 (in 'First Landing'
& 'Conservatory Roof') shouldn't make a difference. The Attic bug is
more serious, & may make the game impossible, but I've even heard
people say you can get back by a complicated route.
In short, I think the criticism was a little overdone - the only
saving grace being the lack of force behind them.
btw: have you seen the 1998 crap games competition entry 'That
Pythonesque Foot' ?
