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using Manic Miner and Jet Set Willy game engines
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Message: 4642
Author: jgh@arcade.demon.co.uk
Date: 03/01/2005
Subject: Re: The explanation for a class of
Message-ID: < cpi82h+tt78@... >
I've commented the Willy movement in my JSW48 assembly file based on
Andrew's explanation of the head-height wall block quirk, and added two new
assembly options to make the quirk the same in both directions: ignore wall
at head height both ways, or check for wall at head height both ways.
See http://www.mdfs.net/Software/JSW/Docs
Incidently, somebody mentioned somewhere that the code at &8A0B is a
remanant from Manic Miner. It cycles all the PAPER on screen whenever &85DC
is nonzero. &85DC is never set to nonzero by the game engine anywhere. I've
searched the message archives and can't find who mentioned it. I'd like to
ensure I credit the correct person for the explanation ;)
--
J.G.Harston - jgh@... - mdfs.net/User/JGH
Badly formed email is deleted unseen as spam
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