Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4680
Author: andrewbroad
Date: 09/02/2005
Subject: Re: JSW64: Another release candidate uploaded
john_elliott_uk wrote:
>It's cool how you can now reach the Forbidden Holy Ground in "Top
>> I still don't like the way you can superjump up from the Bathroom
>> variants and get trapped in "Emergency Generator"
>
> Moved to the Top Landing, which should also make variants X and [
> completable.
>
>> nor am I keen on the placement of crumbling floor in "The
>> Bathroom" which leads to infinite death in "The Chapel".
>
> Moved to Ballroom West. You can still get an infinite death loop
> if you try, though.
Landing" and "Ballroom West"! :-)
But if there's one JSW room where I always thought the floors should
crumble, it's "Dr Jones will never believe this".
> Touch wood, I've no more changes I want to make to JSW64 (apartIt's really just minor niggles now, like the way Willy appears above
> from fixing any bugs that render the game unsolvable). That's not
> to say that others might not want to make their own improvements -
> for example, adding some of the Dragon32 rooms in the 128-room
> variants, or extending the psychedelic decor in variant Z.
the swordfish in "The Final Barrier" in his leftmost rather than
rightmost right-facing frame, and the way "Eugene's Lair" is now
unpassable should the player decide to go round the MM caverns again
after collecting all the items therein (Eugene should be triggered
by collecting the last item rather than by the flashing portal - or
perhaps the swordfish-routine should lock the portal in "This I do
not believe").
I must now investigate Variants W, X, Y, Z and [, along with
JSW64:Dragon32.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
