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using Manic Miner and Jet Set Willy game engines
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Message: 4696
Author: john_elliott_uk
Date: 28/02/2005
Subject: Re: Useful POKE / Andrew's beta-test of JSW64 & JSW64:Dragon32
--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
> =====
That's a bug, which I have now fixed.
> JSW64 (the game itself)
> =====
> * In Variant [, there are no guardians in "The Clock Tower"
> triptych, and the middle room has different graphics.
> [68] "JIMS NASIUM": The arrow passes through you harmlessly if you
No; in the Dragon version, it kills Willy.
> stand in the floor (is this faithful?).
The migration isn't quite accurate for this room; the little 2x2
block at the bottom left should use a different block type.
> ----------
I have no idea. They certainly are corrupted, but I'm not sure why.
> Bug-report
> ----------
>
> I have never played the original Dragon 32 JSW, so the following
> comments relate to completability, non-Willy collisions and a couple
> of aesthetic bugs - not the faithfulness of the conversion from
> JSW32 to JSW64.
>
> [] What's up with the font? The '5' and '6' characters seem to be
> corrupted.
[ Long list of colliding guardians elided ]
One of the problems with converting the native format of the
Dragon-32 version is that horizontal guardians are specified in a
completely different way. Mind you, the vertical guardians aren't
exactly a barrel of laughs either.
Here's an example of Spectrum vs. Dragon weirdness: Enter the Top
Landing from the Master Bedroom at a run (as if you'd won the game).
On Spectrum JSW, you can get past the razor blade. In Dragon JSW, it
gets you. I *think* it's because the blade starts out lower.
> So when can we expect the gamma-releases of JSW64, JSW64:MM and
I have now uploaded the final version of JSW64. This is identical to
> JSW64:Dragon32?
the previous release candidate except Variant [, which has the Clock
Tower fixed.
You also seem to have completed JSW64:MM without problems - if so,
I'll declare that release candidate 2a of that is final as well.
