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using Manic Miner and Jet Set Willy game engines
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Message: 4745
Author: Alexandra
Date: 28/03/2005
Subject: Re: Things + THE UNLUCKY 7
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
>
for
> But Sendy
> althoughyou say JSW64 does away with the need to put the alien in
> time limit........just think You could use a slow sprite for a
longer
> time limit and that went through my mind before I read the tidbits
slow
> readme. I think it could have went far. In fact I think with the
> sprites a' la Manic Miner available it could work. Think about
woohoo
> I would do it myself but I don't like using other peoples ideas, I
didn't
> don't mind borrowing bits and pieces but doing someone elses game
> wouldn't do it for me too many rules......even if there was none
> which there wouldn't be really I would feel like a shit if it
> turn out how they wanted it.
Feel free to take the idea and use it yourself! I really don't mind.
In fact I would be delighted. I had no real expectations for the
game, I was just making it room by room and I really do think it
failed mainly because my room design skills were a bit touch-and-go.
Also there is the whole time-limit thing. I stand by what I said
about JSW64 etc reducing the need for the guardian timing system
(TM), but I still think the guardian timing system (TM) has a nice
kind of suspense feel to it, and yes, using a slow HG would be a good
way to make easier/longer levels.
> Also in the readme what
Thanks :). I figured after writing it it was a bit harsh, but the
> you say about some of your rooms.....I think you were a bit hard on
> yourself they're not that bad.
criticism is mostly humerous in tone. But I do sort of mean it. I
guess I find them 'crap' because they do not inspire me to add to
them. Plus my standards are really high these days, after seeing so
much impressive stuff be it art, room design, storytelling or
coding/hacking.
Sendy
