Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 4773
Author: john_elliott_uk
Date: 22/04/2005
Subject: Re: Hmm running into a brick wall after jumping from a moving vehic
--- In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek
> I cut and paste the room I edit the room I can even play the room
Oh dear, that isn't supposed to happen. You'd better send me the
> afterwards, but If I try and load my game back into JSWED after this
> it illegal opps indefinately.
file that makes JSWED fall over.
> Is the kong beast patch hard wired into the room
The Kong Beast patch in JSW64:Manic Miner (which I presume is what
> or something that makes cut and paste unfriendly to the rest of the
> game? Or just hard wried into the room so editing makes things go
> screwy? If either of these possibilities are so how do you make the
> kong beast patch?
you're referring to) checks the third guardian in the room, which it
assumes to be a switch. If the switch is off, it draws Kong (who must
be at D700h); if on, it makes him fall down the screen.
