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using Manic Miner and Jet Set Willy game engines
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Message: 4773
Author: john_elliott_uk
Date: 22/04/2005
Subject: Re: Hmm running into a brick wall after jumping from a moving vehic
In manicminerandjetsetwilly@yahoogroups.com, dm_boozefreek wrote:
I cut and paste the room I edit the room I can even play the room
afterwards, but If I try and load my game back into JSWED after this
it illegal opps indefinately.
Oh dear, that isn't supposed to happen. You'd better send me the
file that makes JSWED fall over.
Is the kong beast patch hard wired into the room
or something that makes cut and paste unfriendly to the rest of the
game? Or just hard wried into the room so editing makes things go
screwy? If either of these possibilities are so how do you make the
kong beast patch?
The Kong Beast patch in JSW64:Manic Miner (which I presume is what
you're referring to) checks the third guardian in the room, which it
assumes to be a switch. If the switch is off, it draws Kong (who must
be at D700h); if on, it makes him fall down the screen.
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