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Message: 4778

Author: andrewbroad

Date: 24/04/2005

Subject: Re: God Bless JSW and its pixel-oriented collision detection!

 

Alexandra wrote:

>
> I mean, in a lot of games and engines, you create screens where you
> must "not go near" the enemies because they will "zap" you. In JSW
> you can make screens where you must "weave in and out of" the
> enemies, taking into account even which frame they're displaying.

Yes indeed. I love MM/JSW for their precision: you know exactly
where you stand - literally!

For example, I discovered Miniclip.com this year - a great source of
free PC games which can be played online or downloaded (Roll On
being particularly addictive - a modern equivalent of Marble Madness,
but in freescape rather than isometric 3D).

But the platform-games that I have downloaded from Miniclip.com are
woefully imprecise. In Red Beard, for example, and in the Manic-
Mineresque _Panik in Chocoland_, you slide along the platforms in a
most inelegant manner, making it difficult to time jumps that need
precision, while Cable Capers is actually inconsistent in how far
over the edge of a platform you have to be standing before you fall
off.

(And don't get me started on the martial-arts games, which are simply
a test of how fast you can keep pressing keys, rather than a
flairsome test of genuine fighting-prowess as in the Spectrum's
Renegade trilogy.)

The four Miniclip games I mentioned above have one thing in common:
you can control the player's non-vertical motion during a jump or
fall - which is sometimes a blessing, sometimes an annoyance. I
might consider patching the JSW-engine to do likewise, once I have
the time to make a proper start on Afrikaan (which will be July at
the earliest, if my non-MM/JSW commitments turn out as expected).


> It also makes the engine very flexible in terms of changing the
> player's character. The PDG is very good but the collision is
> always in a 16x16 block. Not so very useful if you like creating
> dainty characters as I do.

Kari Krišníková is dainty enough even to walk through ropes and
arrows sometimes! :-)

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/download/

 

 

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