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Message: 4797

Author: filsoft_2000

Date: 07/05/2005

Subject: Re: JSW (again)

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
wrote:

> I have noticed that when Phillip Bee officially released "JSW
> (again)" (a very enjoyable and interesting game IMO! :-) ) in
January
> this year (message # 4665), he said: "The game is exactly the same
as
> the MM/JSW Club (as it was back then) release in December 2000. I
> just used JSWED2 to save it as a tap (couldn't even be bothered to
> make a nice little tap of my own!)".
>
> Phil, in what way "a nice little tap of your own" would have been
> different from the .tap file you produced with JSWED?

Hmmm - I did respond to this last week, but the post, like my games,
seems to have been lost in the sands of time...

Anyway, firstly, I'm glad you like JSW (again). It was about time it
was released.

As John has previously said, adding a loading screen is one
difference when creating your own tap file. I would have edited the
Basic loader too and possibly added a cheat option like I did for JSW
Ivy.

I just wanted to get the game released with as little effort as
possible, so I just used JSWED to generate a vanilla tap file. My
days of enthusiastically editing MM and JSW are long gone. That's
not to say I could cobble together a game using unreleased caverns
and rooms (I have an extensive 'vault' on unreleased stuff, some of
it lost - there should be a folder in here somewhere with some
screenshots); but it would be just that - a cobble together: a jejune
and forced action.

At present I am a MM/JSW voyeur, flitting through other's games with
no view to completion, bar the few MM games I did for the RZX
Archive. That suits me just fine. :)

Keep up the good work; I do enjoy looking at the new MM/JSW games!

 

 

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