Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 4799

Author: Alexandra

Date: 10/05/2005

Subject: Re: "Jet Set Willy: The 2005 Megamix" released!

 

> "Jet Set Willy: The 2005 Megamix" is officially released and ready to
> be tackled!

Downloaded it. The screenshots look very nice. Your last game was
good, so I have good expectations :)

> There are also some rooms which are traps, which
> may be unfair to the player, but I assume you will be saving
> snapshots on the emulator anyway, so they won't do you that much harm.

Blind traps are a bit of a grey area from a design perspective. They
can put many people off of playing a game, especially if they take all
your lives. Though they certainly appeal to my sense of humour if
they're creative. I'm not saying take them out, just be wary in future.

I have a trap in my game where you're standing on a bridge over some
water with a switch above. Hit the switch and the platform
disintegrates, dropping you into the water. It's funny, but I wouldn't
use it more than once.

> - die hitting a stationary obstacle;
> - get killed by moving guardians;
> - fall into a multiple-death scenario;
> - fall into an infinite-fall scenario;
> - get stuck in a room without being able to move;
> - reach the very end of the game, but without being able to complete
> it (the wrong ending);
> - complete the game successfully.

Sounds fascinating. Can't wait to see what you did with it :)

Sendy

 

 

arrowleft
arrowright