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using Manic Miner and Jet Set Willy game engines
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Message: 4799
Author: Alexandra
Date: 10/05/2005
Subject: Re: "Jet Set Willy: The 2005 Megamix" released!
"Jet Set Willy: The 2005 Megamix" is officially released and ready to
be tackled!
Downloaded it. The screenshots look very nice. Your last game was
good, so I have good expectations :)
There are also some rooms which are traps, which
may be unfair to the player, but I assume you will be saving
snapshots on the emulator anyway, so they won't do you that much harm.
Blind traps are a bit of a grey area from a design perspective. They
can put many people off of playing a game, especially if they take all
your lives. Though they certainly appeal to my sense of humour if
they're creative. I'm not saying take them out, just be wary in future.
I have a trap in my game where you're standing on a bridge over some
water with a switch above. Hit the switch and the platform
disintegrates, dropping you into the water. It's funny, but I wouldn't
use it more than once.
- die hitting a stationary obstacle;
- get killed by moving guardians;
- fall into a multiple-death scenario;
- fall into an infinite-fall scenario;
- get stuck in a room without being able to move;
- reach the very end of the game, but without being able to complete
it (the wrong ending);
- complete the game successfully.
Sounds fascinating. Can't wait to see what you did with it :)
Sendy
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