Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

 

 

Message: 4909

Author: andrewbroad

Date: 07/10/2005

Subject: Re: Andrew's List of MM/JSW Games (Warning: LONG)

 

Ceci est une réponse commune à deux messages de Daniel Gromann:
+ Andrew Broad's list of MM/JSW games and other matters [2005:03:30]
+ Dr. Andrew Broad's list of MM / JSW Games [2005:08:06]


[Re: Andrew Broad's list of MM/JSW games and other matters]

Daniel wrote:

>
> If Andrew Broad would allow me to express another little suggestion
> about *his* outstanding list of MM/JSW games - in the spirit of
> achieving the highest possible "standard of completion", which
> Andrew himself evidently professes - I feel that it should somehow
> be stressed that "The F.I.T." are three separate games, to do
> justice to DrUnKeN mAsTeR's creative effort. And so:
>
> - The "F. I. Resurrection" is obviously a fully-developed game, and
> if I might express my opinion, I would advocate that it should
> occupy one number on Andrew's list. Perhaps not as "The F.I.T."
> though, but under its autonomous name. The fact that the three
> games form a trilogy and have been released as a box-set could
> certainly be explained in the "Tidbits" section.
>
> - The "F. I. Remix" is clearly a remix, so it should not be an
> entry on the list of "proper" JSW 48k games. Honestly, I think it
> would fall into a similar category as Darren McCowan's "JSW (Sunday
> Afternoon Graphical Remix)", which Andrew describes in the
> "Tidbits" section.

I have decided to leave the F.I.T. as a single entry in "Released
48K JSW Games", as I consider this to be a much neater and simpler
solution than fiddling with the Titbits section as you suggest, and
making value-judgements as to which elements of the trilogy deserve
to be in Released Games and which should be relegated to Titbits,
when clearly these elements are packaged as being equal in status,
and the trilogy does not lend itself to being divided as it includes
a file "Read this first.txt".


> In my humble perception, the "Tidbits" section is extremely useful
> and a great source of invaluable information. However, I think that
> it is much more "nobilitating" for a game to be on a numerical
> list, because then it is much more visible - someone just glances
> at any of the lists (of Manic Miner, JSW 48k, JSW128k and soon
> JSW64 games) and sees the titles immediately, while one has to read
> the "Tidbits" more carefully to learn about other creative efforts.

Well said.


> So perhaps Andrew might kindly consider introducing a "subcategory"
> of 48k engine games, which would be "remixes", or something like
> that. A reasonable definition of "remix" in this case would be a
> game generally based very closely on the original "Jet Set Willy",
> with modified room graphics and / or sprites, and with some other
> changes (like new rooms, but not many of them) which are visible,
> but not major enough to consider it a separate game or a "remake".
> Also, a finished effort, not just work in progress.

Which pretty much defines most of the entries in Titbits. I don't
see a need to divide Titbits into subsections.


> - The proper classification of "The F. I. Remake" is much more
> difficult, I think, and I am glad in the end it is Andrew's task
> :-) . That's because:
>
> - on the one hand, I believe the game definitely deserves to be
> classified somewhere as a separate entry, in order to do full
> justice to the author's work, if nothing else. It would be nice to
> have it on a numerical list, but:
>
> - on the other hand, taking into account a very subjective
> criterion of "fairness", one might wonder whether a 48k game with
> about 25 % of "new" rooms, another 15% of "significantly modified"
> ones, and around 60 % of "unmodified or very slightly modified"
> rooms should be placed beside other games which have, say, 90 or
> 100 % "new" rooms.
>
> A similar problem, incidentally, arises with Craig Rothwell's
> "Manic Miner 7", which has only 5 new rooms, and the rest are the
> original ones. So really it is 25% a new game, 75 % the original
> MM.

I don't base my decision whether to put a game under Released Games
and Titbits on the percentage of edited rooms, provided that a game
has at least five new rooms.

The most important criterion is whether I perceive the author to
have gamma-released the game, and this is how I felt about MM7 at
the time (back in 1998). Craig Rothwell was supposed to edit MM7
further, but unfortunately from a Spectrum perspective, he converted
it to PC, and wrote the rest of the rooms for the PC only (at least
I assume so - I tried to reach them but died in the attempt).

JetSet Miner Willy PC:
http://www.cdworld.co.uk/craig/jsmw.html
http://jswremakes.emuunlim.com/Systems/pc/jsmw11a.zip

It doesn't sit well with me that MM7 is sitting in Released 48K MM
Games with only five new rooms, but I haven't the heart to demote it
to Titbits or Future Games.

And I have the opposite problem with the German JSW editor that has
60 redefined rooms. I just don't feel it's appropriate to promote it
to Released Games when the rooms are "basically just hacked-up
variants of the original JSW rooms, with connections all over the
place", and I perceive that there was no intention to release it as
a game in its own right.


> Apart from the above, I still think "Party Willy" should occupy two
> numbers on the 48k JSW games list.

No. I consider it a single product; a box-set of games where the
title-game just happens to be a two-parter, like the 48K version of
Fairlight II.

I originally planned Party Willy as a single 48K JSW game, but when
I drew up the list of rooms I wanted to include, the total came to
68. Not knowing of J.G. Harston's extension that allows a 48K JSW
game to have up to 72 rooms, I decided I might as well make a double
game with 128 rooms, and release my first* JSW128 game while I was
at it.
---
* and probably only, now that we have JSW64 - the only reason for me
to make another JSW128 game would be if I needed more than 128
rooms, which is just possible for _The Chronicles of Narnia_.


> There is also something else - there are various "Lite" versions of
> the existing games (quoting from memory: MM "The Hobbit", "Ma
> jolie" and " Neighbours - Allana Truman", JSW: "LOTR", JSW128:
> "Frosya the Cat", I may have missed something). Also, Sendy has
> just announced that "Manic Person" is definitely going to have an
> easy mode with alternate colours. So we have a number of final, but
> alternative versions. Andrew, I think it would be nice if your list
> could reflect this fact as well, perhaps in another "subcategory",
> if you decide to create such a thing, or at least in the "Tidbits"
> section.

I don't think it's necessary for the List to mention every element
of a product, as in `lite' variants, translations, multi-part games,
alternate file-formats, &c. The dedicated MM/JSW fan will download
at least all the Released Games and find out for himself (or
herself - I wish!).

Also, the Titbits section only covers variants of the /original/ MM
or JSW. Minor variants of other games are covered by their own
entries in Released Games - provided that they're by the author of
the game in question.

But what if they're not? If, for the sake of argument, someone else
was to do a graphical remix of We Pretty - which I discourage, but
do not forbid - I guess I /would/ have to put it in Titbits (as with
Carl Murray's translation of MM2) - unless perhaps I had the entry
point to a separate HTML page that covers everyone's versions of the
game.


Seeing as I just mentioned translations, it's so cool to see a JSW
game with a Cyrillic font at last! (the Russian translation of _JSW
in Paris_). Now I have a JSW-motivation to learn Russian as well as
a tennis-motivation! (Maria Sharapova, Vera Zvonarëva, Iroda
Tulyaganova, &c.)

It would be difficult to have a Chinese font, though - I don't know
how anyone can learn a language with 3000 complicated hieroglyphs!


[Re: Dr. Andrew Broad's list of MM / JSW Games]
>
>> Currently, my List of MM/JSW Games is based on the
>> principle that each entry (other than Titbits or Future Games)
>> corresponds to a released product and a single zip file.
>
> Andrew, thanks for the explanation, it makes me understand things
> much better :-) . I have to say that you have applied this
> principle consistently, and that the principle itself is difficult
> to question since you have chosen to adopt it.
>
> My "problem" is that I would rather use a different principle for
> the list of games on my future website. I would include in the list
> finished, released products, assigning them one number for each
> game file (/not/ zip file) in each category. I would offer the map,
> the picture gallery, the .rzx walkthrough, etc. for the highest
> existing version of the game, whether it is described with a number
> (e.g. v. 3.0), letter (e.g. Rev. E) or as a special edition.

Or simply a bug-fix with no revision-descriptor.

I have never edited any of my games after their first gamma-
releases, with the exception of the MM4 and _MM: The Buddha of
Suburbia_ Special Editions, where I edited addresses below 45056
(back in 1997/98, I used to store all the MM games on an audio
cassette for use with my real Spectrum, with addresses 32768-45055
saved as one file at the beginning of the cassette, followed by
45056-65535 as a file for each MM game).

However, I have reissued all my MM/JSW games to edit the .TXT files
at various times. I now denote this on the List with "(reissued in
)" as the revision-descriptor - and likewise for Richard
Hallas's _Join The Jet-Set!_, which he reissued in 1997 with one
colour-attribute on the title-screen edited.


> Obviously, this would also be the file of choice for the download
> section (included in a zip file containing the text file and any
> other files the author has chosen to include), even though, should
> the author wish so or at least have no objection, I would make
> available for download also the other, older or alternative
> versions. An additional criterion would probably be that the game
> be "different enough" from the original or other existing games -
> hence, e.g. Darren McCowan's "JSW: Sunday Afternoon Graphical
> Remix" would not be considered a new game, as it is not "different
> enough" from the original JSW, even though it contributes new,
> excellent sprites and graphics.
>
> Under these circumstances, it looks like I may have to make my list
> slightly different from yours, since they would be based on
> different principles. In such case, would you mind if I still based
> my lists on yours, even though they might be slightly different? -
> I would obviously give you credit and describe my lists as "based"
> on Andrew Broad's lists, or whatever wording you would prefer.
>
> For me the ideal solution, of course, would be to find some kind of
> common principle, so that there would be /no/ difference between
> the lists. However, I realise that it is me who would have to
> adjust to you rather than the other way round. So if, for
> conceptual reasons, I found it very difficult / awkward to fully
> mirror your lists, could I still use them in the way I described
> above?
>
> If you firmly consider "Party Willy" 48k to be one game, perhaps I
> could include it in my list as one entry, but with a double number?
> I would then have just /one/ page for every "section header page"
> for this game (entrance to the picture gallery, map download page,
> .rzx walkthrough download page, etc.), but I would maintain the
> double number everywhere. However, there would obviously be just
> one zip file for download, and I could offer the maps, the
> walkthroughs, etc. (one for each part of the game) as one zip file
> for every category as well (i.e. for example two maps in one zip
> file), to honour your decision that "Party Willy" is just one game.

Well, you can do what you like on your site, and base your list on
mine to whatever extent you feel is appropriate.

Party Willy is still a single entry on my List, and I don't really
understand why you'd need to give it a double number, especially as
you state that you would only have one page for each category (the
game itself, the gallery, the maps, the RZX) anyway.

As soon as you try to assign Party Willy more than one number, it
becomes complicated and headachy. There are the two 48K parts, each
of which is technically a whole new JSW game, but there's also the
MM<->JSW conversions and the lateral inversions, each of which
counts as some unspecified `fraction' of a game - so it's still
going to be somewhat misleading if the last number on the list is
supposed to reflect the number of games in that category as opposed
to the number of released products.

I don't forbid you to give Party Willy a double number, but I don't
encourage it.

Maybe you could just have an entry per product as I do, but indicate
the number of game-files (if more than one) in each product? Thus
your entry for Party Willy could say "(10 game-files)" or something
like that (it could get even more complicated if a TAP file contains
more than one program, as in _Maria vs. some bastards_, _MM:
Neighbours - Allana Truman_ and the R.D. Foord Software tapes).

Or, instead of indicating the number of game-files, perhaps it would
be fairer to indicate the number of new rooms in each product.


> As far as your (/excellent/) list is concerned, I would just like
> to kindly bring to your attention the following considerations:
>
> a) Now that you have explained the principle, I understand it
> fully. However, the principle you apply is not explained on your
> website, I believe, so someone who just visits it would not know
> what it is (I realised it only after your last post). Now, your
> lists are numerical. So if a visitor to your website just has a
> quick look at them, he (or she) will think, for example (a year or
> two from now): "Okay, so there exist 50 JSW 48k games" - by just
> looking at the last number on the list for this category. However,
> if the list includes, by that time, DrUnKeN mAsTER!!!'s "Seven Days
> in the Sun" (under one entry, if they are released in one zip
> file), the person will be misled, because the /real/ number of
> existing game files will by that time be around 60 (the difference
> being made by DrUnKeN mAsTER!!!'s new games, plus the F.I.T, plus -
> arguably :-) - Party Willy, etc.).

Thanks to your suggestion, I have now explained the principles in
the List's introductory section.


> b) I believe you and I share the "healthy obsession" (to use the
> expression DrUnKeN mAsTER!!! used a few months ago) of giving
> importance to every single JSW room ever created. Speaking for
> myself, I feel that if a room has been created (brought to life, as
> it were), it deserves a place in the "official" MM / JSW world,
> that is, namely, on one of your lists of finished games. The desire
> to see this happen was actually the main driving force behind my
> creating "JSW: The 2005 Megamix" - to "resurrect" Paul E. Collins's
> rooms from "JSW '96 Remix", Rob Moseley's rooms from his "JSW
> Remix" and some other rooms which didn't belong to any of the
> "official" games included in your lists (in fact, I also felt that
> Darren McCowan's sprites deserved a place in an "official" game).
> It is also the driving force behind my actual process of creating a
> finished, compleatable game with the use of Sendy's rooms from "The
> Unlucky Seven", and my intention to finish up "JSW 128k Mass
> Collaboration".
>
> I say that you share this "obsession" (or is it love for JSW?),
> because you explain in the text file which accompanies
> "Manic Miner 4":
>
> "ROOM 5: 'Processing Plant (Version 2)'. This is one of three rooms
> from the original Manic Miner 1 that were changed when the second
> edition was issued by Software Projects. The idea of having it in
> Manic Miner 4 is that completists only need to get Manic Miner 4
> and the first (Bug-Byte) edition of Manic Miner 1."

I now call such people "room-completists", as I was myself when I
wrote MM4. But now that I store my collection of MM/JSW games on a
160G hard disk rather than a few TDK D46 audio cassettes, I consider
myself a "game-completist". I even retain, for my personal
collection, every beta-revision I've ever got my hands on, and every
gamma-revision - since the death of my Mac - even if I consider it
to have been completely superseded by the latest revision (and
therefore not available from the List on my website).


> and I think you've done it with some other rooms, too, including
> them in "Party Willy" (sorry, I haven't played the game yet, but I
> look forward to it :-) ).

Yes indeed. You're not the only one to recycle "April Showers"! ;-)


> So I understand that you would be sorry to eliminate the original
> edition of Adam Britton's "The Continuing Adventures" from your
> list of games, because it would lead to the elimination of the room
> "The Sky-Ladder" from the "official" JSW world. However, perhaps
> this problem could be solved, somehow - perhaps we could get Adam
> to include the room in the special edition of "Willy's Holiday" if
> he ever gets down to it (room 002 is unused in the original
> edition), or in one of the new games which are being created (128k
> Mass Collaboration perhaps?).

A satisfactory solution for room-completists - but not for game-
completists.


> And, since you promised to give it a thought, perhaps you might
> also consider the following solution: if you do merge the two
> versions into a single entry, dated 1985, which I imagine might
> look something like this:
>
> 5. The Continuing Adventures [Adam Britton, original edition 1985,
> Special Edition 1998]

Now that I've added revision-descriptors to the List, I have merged
the two previous entries into a single entry which looks like this:

5. The Continuing Adventures [Adam Britton, 1985] (Special Edition,
1998)


> then perhaps you could make the words "original edition" a link to
> the zip file containing the 1985 release, and the words "Special
> Edition" (and "The Continuing Adventures") a link to the zip file
> containing the 1998 release? Or would it be against your principle
> to point to two zip files in the same entry? Or maybe Adam would
> agree to have both game files distributed in one .zip file?
> (especially taking into account what he said about both versions of
> "TCA", message # 4732).

I still have just one (black) link per entry, but the link is to JSW
Remakes, which offers both the original and the Special Edition as
separate zip files, and I hope that a dedicated fan would discover
the omission of "The Sky-Ladder" [42] either from the SE's
documentation or from my "Bugs in Specific JSW Games" page. I
certainly don't consider this room to have been eliminated from the
JSW canon.

Likewise, I decided to merge the three entries for _Frosya the Cat_,
_Frosya Lite Version_ and _Jet Cat Frosya_ into one entry, which
links to a special HTML page to present the three versions (in
separate zip files), all of which have significant historical value
IMO, even though Jet Cat Frosya is clearly the latest and definitive
version.

7. Frosya the Cat [Igor Makovsky, 2002] (Jet Cat Frosya, 2004)


>> Including opinions is a thorny issue, and one which I have avoided
>> for my List of MM/JSW Games, partly because the List is objective
>> and unbiased in nature.
>
> Well, your list /is/ objective and unbiased, but it is also evident
> that the criteria on the base of which a game is included or not
> (and how it is included, as one entry or more, etc.) have a strong
> subjective element, which is the result of the principle adopted
> initially.
> I am writing this, because please consider the following:
>
> Steve Worek wrote in one of the Club messages at the end of last
> year:
>
>> Two years after releasing the very rough, unbeatable version on
>> Andrew Broad's website, "Jet Set Emily: Baby On The Go" is
>> finally nearing completion. Over the past year, Andrew and myself
>> have scoured the game, and I've been trying to fix any problem and
>> glitch that may occur. While doing so, I've also decided to give
>> the game a major overhaul, so for anyone who played the original
>> JSE in 2002, expect a huge change.
>
> I haven't played "Jet Set Emily: Baby On The Go" yet, and when I
> do, I will most probably play the final version and not the earlier
> ones, so I won't compare them. But the way it sounds, Steve could
> have easily called this new version a "special edition", since it
> features a "huge change" in relation to the original release.

He did.

> If he had done that, today you would probably have two entries
> of "Jet Set Emily: Baby On The Go" in your list, the original one
> and the special edition. And everything would be according to the
> principle: there would be two releases, two zip files and two
> release dates (3 years apart!) plus "a huge change" and "major
> overhaul" of the game, probably quite visible while playing it.
>
> Steve didn't choose to call his game a "special edition", but
> rather decided to release the final version of the game and "Jet
> Set Emily: Baby On The Go" has only one entry on your list today.

Largely because he included the original releases in the zip file
(along with several rare and previously unreleased versions). But
conceptually it's a similar situation to _The Continuing Adventures_
and _Frosya the Cat_ - there's a latest revision, but I would not
wish to eliminate the older revisions which have historical interest.

Ironically, though it's technically possible to complete
"Evolution.zip/2002, 11-25 (Finished product from Broad site).sna",
the current revision "JSE04.tap" still has critical bugs which make
it not item-completable! So I hope for yet another rerelease in the
future.


> And it feels the right thing to do. However, I might (just for the
> sake of the argument :-) ) take "Willy's New Mansion", eliminate
> one or two of the weakest rooms, replace them with newly-created
> rooms, introduce some other minor changes, call it a special
> edition and release it a year after the original edition. In such
> case you might assign it a separate number on your list, leaving
> the original edition where it currently is.

Not now that I have adopted the following principle:

"1.e. No product shall have more than one entry in the same
category. When a product has two or more versions, none of which
make the others redundant, the single black link shall point to a
location where all such versions can be downloaded, and the grey
revision-descriptor (if appropriate) shall indicate the latest
revision."

Thus WNM would still have just one entry in Released 48K JSW Games:

39. Willy's New Mansion [Daniel Gromann, 2004] (Special Edition,
2005)

where "Willy's New Mansion" would link to a single location from
where both editions could be downloaded.


> Then a new game would appear, by another author, created from
> scratch, with new sprites, graphics and all, which may have taken a
> year or more to create. This new game would be put on an equal
> footing with the hypothetical "WNM SE", each of them constituting a
> separate entry on your prestigious list.
>
> This would clearly be unjust to the other author, because the
> result of his / her hard work, different from the other games and
> so bringing in new quality into the field, would be sort of
> equalled with the result of my (hypothetical) work, which would be
> minor and would create very little novelty in relation with the
> original "WNM" (already assigned its number on the list).

Well, I guess the new principle makes it fairer by not allowing the
same game to have multiple entries in the same category, although
the reason I adopted it was for its elegant simplicity: you see the
games as a simple list, and you only see the versions by following
the links.


> d) A remark about Phillip Bee's "Jet-Set Willy (again)". It is just
> a thought, nothing I feel strongly about.
>
> In the text file, Phil says:
>
> "Jet-Set Willy (again) could have been released way back in 2000;
> in fact, I released the whole game as a gift to the MM/JSW Yahoo!
> Group in December 2000. This is the exact same version, only as a
> tape image."
> Well, "could have been released" means it wasn't released, or at
> least Phil does not /perceive/ it as released back then. However,
> it was made available to the MM / JSW Yahoo! Group, so one might
> call it a "club release", I guess. And the version itself is
> /exactly/ the same, so someone playing the game back in the year
> 2000 or now in 2005 is playing exactly the same game.
> What's more, in the game file, in the scrolling title message, you
> can see the copyright date "2000". Also, in the text file, Phillip
> mentions a double date: "(c) 2000, 2005 Filsoft".
> So, with all of the above, I was just wondering if perhaps it would
> not be more accurate to move "Jet-Set Willy (again)" up on the list
> back to the year 2000? (and give the double date of release). The
> only problem I see with it is that Phil didn't declare it
> as "officially released" back then, and I guess it was on your
> list, Andrew, ever since, in the "Future Games" section.

JSW (again) was listed there as "99% complete" for ages, despite my
repeated attempts to persuade him to release it! ;-)

My principle is to have only one release-year per game - the year in
which it was first gamma-released - and JSW (again) certainly wasn't
gamma-released before 2005, no matter how badly I /wanted/ it to be
released in 2000.

My own _MM: Buddha of Suburbia_ was originally written in 1994,
before I'd even heard of the Internet, so I never imagined I would
one day release it. But in 1998 I had it transferred to emulator-
format, made a few minor edits, and released it. It still rankles in
my mind a bit that this game from 1994 has a release-year of 1998,
but I can't change the past.

I guess it is an advantage to release a game as soon as possible,
making it earlier on the list, as it can then be judged by the
standards of the release-year. When I arrived on the Internet MM/JSW
scene in 1996, I was amazed by some of the games I downloaded, but I
would not be so impressed if judged them by today's standards.

It's also nice for an author to appear on the list as soon as
possible. My first gamma-release was MM4 in September 1997, but I
wish I could have put out a JSW game before We Pretty in December
1999.

On the other hand, later release-years feel more exciting to me.
Whenever we enter a new calendar-year, there's nothing like the
thrill of seeing the first product with that year on it. I was
particularly thrilled to release MM:Hobbit/JSW:LOTR in January 2000!

It's also good to avoid releasing games at times when many games are
being released in a short space of time (in 2000 and 2002, the
release-rate was more than one a month), as I always assume there's
less attention per game then.


> But well, Herve /has/ officially released his excellent "JSW in
> Paris", but in reality, to the best of my knowledge, at the moment
> it is only available for download from the Files section of the
> MM / JSW Yahoo! Group, so it is only available to the Club members,
> so in a sense it is still a "club release", even though it has been
> officially released (this situation should change as soon as
> possible, of course - that's one of the reasons I would like to
> create a Download Centre with free access to all of the existing
> games).

I consider a game to be gamma-released as soon as the author uploads
it and tells us about it (without saying we mustn't spread it
outside the Group), even if it is not yet available for downloading
outside the Group.

The eight-month gap in updating my List is regrettable (my hard-
drive crash really did time itself for maximum impact in this
regard, given the awkward entries that had to be made, and the lack
of slack in my hectic schedule), but it doesn't affect the fact that
_JSW in Paris_ has been gamma-released for months.


> e) A remark about Sendy's "The Unlucky Seven".
>
> Andrew wrote:
>
>> _The Unlucky Seven_ is actually one of the biggest headaches of
>> updating my List of MM/JSW Games, because it doesn't fit neatly
>> into any of the existing categories (it's released, but not really
>> a true gamma-release; we are "encouraged not to spread these, but
>> I do not prohibit it"; they are Future Games, but "will never see
>> the light of day"). I expect I'll find a way to integrate _The
>> Unlucky Seven_ into the appropriate Future Games sections (of JSW,
>> JSW128 and JSW64), but the exact solution will require further
>> meditation...
>
> Well, if I may express my humble opinion, to me this is clearly
> a "club release" (I think that Sendy actually used this expression
> in one of her messages), and I think you are perfectly right in
> integrating its parts into the appropriate Future Games sections.
> They "will never see the light of day" in finished games created by
> Sendy (according to her declaration), but then there are various
> games in your Future Games section whose authors evidently have no
> intention of finishing them, either.

I have put the main entry for _The Unlucky Seven_ in JSW128 Titbits,
referring to it from the entry for _space doubt_ in Future 48K JSW
Games, from the entries for your _Mind Control_ and Sendy's original
_mind control_ in Future JSW128 Games, and from the entry for
JETSETEST in JSW64 Titbits.


> This brings me to a point which has some importance for me. I have
> incorporated the unfinished games by Paul E. Collins (formerly
> "Paul Howard") - the "JSW '96 Remix", and Rob Moseley ("JSW Remix")
> into "JSW: The 2005 Megamix" (well, they passed from the 48k
> category to 128k category, but they are still the same rooms, in
> some cases identical, in some cases developed where they were
> clearly unfinished). I don't suppose anyone else will deal with
> them again.
> So if I might make a small suggestion, if think it would be logical
> to transfer them from "Future Games" category into "The Tidbits"
> section (I'm not sure whether 48k or 128k), where it could be
> explained that such games were partially created and left
> unfinished and that they now form part of "JSW: The 2005 Megamix".

_The 2005 Megamix_ now has an entry in Released JSW128 Games, which
is referred to from the entries for _April the 1st Edition_, J.G.
Harston's extension and _The Gaping Pit_ in 48K JSW Titbits, and
from the entries for _JSW '96 Remix_ and _JSW Remix_ in Future 48K
JSW Games.

Only a gamma-release by the original author can promote a game from
Future Games to Released Games, so I have removed nothing from
Future 48K JSW Games. I have merely added references to Titbits and
Future Games wherever rooms in those lists can now be found in
Released Games such as _The 2005 Megamix_ and _Party Willy_.


> I hope you will relatively soon be able to apply the same principle
> to Sendy's "The Unlucky Seven", after the material contained in the
> package (or at least most of it) is released in a single, 128k
> engine game, which, as I noted earlier, I would like to call "JSW:
> Mind Control".

By Principle 3.b, the release of your Mind Control would not remove
(or move to Titbits) the entry for _space doubt_ in Future 48K JSW
Games, nor the entry for Sendy's original _mind control_ in Future
JSW128 Games. These entries would merely refer to Mind Control's
entry in Released JSW128 Games.

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html

 

 

arrowleft
arrowright