Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 4913
Author: Alexandra
Date: 08/10/2005
Subject: Re: For Alexandra about his problems with 64 engine.
> About problem when JSWED shows you the last set of extra roomYeah, I did know about it, but thanks all the same :)
> sprites. If it is needed to change the room and so to change the
> images of these extra sprites in a new room - I open the window with
> them, while working with the needed room (where you can edit them
> pixel by pixel) - then I close this window and skip into previous
> room and, again, in my(with which I have to work) room. Understand?
> Since opening that window we've made JSW to show us the new set of
> extra sprites. There is no other way, I suppose. =) It's not a
> solution, just an advice. You've brobably know about it.
> When JSWED allows you to edit only 5 or 8 extra sprites instead ofI still don't understand why some rooms have only 2 sprites and others
> more sprites. It is because of free memory in every room. JSW64
> engine has some free space for different usage - for guardians or for
> sprites, for example. I suppose, that you have filled this empty
> space with guardian characters, so there is less free space for
> sprites. In my "[" version of JSW64 - it allows me to put 31
> guardians into one room and 8 extra sprites.
have 5. I thought it was a bug, but editing the 'extra' sprites
doesn't seem to screw anything up. I just can't see anything that's
different in these rooms to warrant having more sprites. It's weird.
Still, not gonna complain.. Ohh, seems all of my unused rooms have 5
slots in them. I would say, at this rate, I'll have more sprites than
I know what to do with, but I doubt that's possible ;0
Sendy
> P.S. Why Yahoo! writes my family like "Makovsy" - I'm MakovsKy. How
> can I change this? Don't you know?
>
