Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
|
|
||
|
|
Message: 4979
Author: john_elliott_uk
Date: 23/10/2005
Subject: Re: Herve Ast "way" of creating games
--- In manicminerandjetsetwilly@yahoogroups.com, Hervé
> But please, help me for Maria!!!!
I don't think JSWED allows you to change these; you'll have to do it
> (She's blue in top and white in bottom)
with a hex editor. Look for the byte sequence
21 45 45
which sets attributes for Maria's top half; the 45 45 mean bright
cyan, and you can replace them with, I think, any attribute.
After that, there are three bytes and then three more which go
21 07 07
and this sets the attributes for her bottom half, with 07 meaning dim
white. If you change the first instruction to 21 42 06 and the second
to 21 06 42, for example, Maria will don jester's motley.
