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using Manic Miner and Jet Set Willy game engines
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Message: 4996
Author: Alexandra
Date: 29/10/2005
Subject: Re: Why nobody put comments about released game
In manicminerandjetsetwilly@yahoogroups.com, Igor Makovsky wrote:
As a continue to your last reply, Alexandra, - I can add - I think that
all these silent members should know that comments are the only regard
we can ask for our games. Maybe they will spend a few minutes and write
what they think - let author to know that all this sleeples nights
weren't spent aimless next to JSWED! =)
How do you think?
I'll be reviewing every single game I like (and that's probably most
of them), on my website. So I like to think I'll be helping to redress
the balance. I really want to go in-depth with screenshots and
descriptions and maybe the odd mini-map to explain why I think "Willy
Game X" is so wonderful.
Last night I had a quick playthrough of Monstrum!... What does it for
me in this game is the way it's stylishly minimal and the way it works
with themed clusters of rooms with similar graphics for the blocks.
But then other games like Party Willy are the opposite and cram an
insane amount of challenge into a condensed and attractive package. So
many different styles, each as individual as the author that penned
(moused?) it. The reason I want to show this is because it shows that
JSW is art with a lot of room for individual expression.
And I'm STILL seeing people who want to write retro-styled platform
games and haven't discovered the MM/JSW scene. That's just needless :(
Sendy
