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Message: 5001

Author: Hervé

Date: 30/10/2005

Subject: Re: "Jet Set Willy: Mind Control" released for the Club members!

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Daniel"
wrote:

>
> Hello Everyone,
>
> I am happy to announce the release of "Jet Set Willy: Mind
Control"
> for the Club members. It can be downloaded from my folder (Daniel
> Gromann) in the Files section, file name: "JSW-MC-Club.tap". It
will
> be available for a limited period of time only – the final version
> will follow soon. Please, do not spread the file outside of the
Club
> and archive it only if you are a devout game-completist :-) .
>
>
> Credits
>
> The game is a joint effort by Sendy (Alex Cornhill) and myself. I
> started creating it inspired by Sendy's rooms released in March
2005
> in the package called "The Unlucky Seven" (message # 4738). I want
> to express my deep gratitude to Sendy for letting me use her
> excellent rooms from her various unfinished projects and
incorporate
> them into a finished, compleatable game :-) .
>
> Most of the rooms were created by Sendy or myself. Several of them
> are remakes, or near dead-ringers, of rooms from our previous
games.
> There are also two redesigned rooms originally by Richard Hallas
> (from "Join the Jet-Set!") and two redesigned rooms originally by
> Zoran Miladinov (from an unreleased demo of his). The game
features
> sprites designed by Matthew Smith, Darren McCowan, Sendy (Alex
> Cornhill), Zoran Miladinov, Herve Ast, Adam Britton, Richard
Hallas,
> Michael Blanke and Arno Gitz, Andrew Broad, Greg Heslington and
> myself. If I missed someone, do let me know – I will try to be
fully
> precise when I write the text file. I should also mention the fact
> that the game uses some design patterns from games by Andrew Broad
> and Stuart J. Hill and from "Willy's New Hat", and some graphical
> elements from games by Adam Britton, Stuart J. Hill and Richard
> Hallas. Andrew Broad's games have inspired the use of a lot of the
> quirky features seen in the game.
>
> I would like to heartily thank all of the authors mentioned above –

> and anyone else I may have missed – for their permission to use
the
> material they have created :-) .
>
> The game was created using John Elliott's JSWED v. 2.2.3 and makes
> use of his 128k game engine – thanks a lot, John!
>
>
> The Story
>
> While basking in the sun in his New Mansion, Willy was suddenly
> abducted by aliens. They carried him to an unknown planet and
> marooned him there, with a strange helmet fixed firmly on his
head,
> probably to monitor his movements and control his mind functions –
> hence the title "Mind Control". Stupid fellows, they didn't know
that
> Willy is smarter than they can ever dream to be – he starts to
> explore the new territory vigorously and soon discovers that there
> are a lot of shining items to collect. He climbs down the
mountain,
> he encounters a quiet plateau and a castle tower, he goes back,
makes
> a long fall and lands in the depths, where he starts to explore
> tunnels, ancient factories and other weird places. Finally, after
> many adventures, he arrives at the entrance of a house. There,
after
> further exploration, he discovers a launching pad, on which
another
> flying saucer is waiting to be used. Alas, Willy hasn't collected
all
> of the shining items yet, and he doesn't have the energy necessary
to
> run fast enough to enter the launching pad. Can you help him, so
that
> he can fly back to his New Mansion and get rid of the alien helmet?
>
>
> The game
>
> "JSW: Mind Control" has 114 rooms, of which 103 belong to the game
> and 11 to the final sequence. You need to visit all of the rooms
in
> order to complete the game successfully. You should be familiar
with
> the quirky features of the game engine, otherwise some rooms may
seem
> very difficult / impossible to complete. There are 256 items to
> collect. I guarantee that theoretically you can finish the game
> without losing a single life; in practice you can achieve it by
> saving snapshots on an emulator (every few seconds :-) ), and
going
> back to the last good one whenever you lose a life. If you get
stuck
> and become desperate, do let me know and I will be pleased to tell
> you what the trick is :-) .
>
> By my current standards, I would say that the game is very
difficult
> for a novice, and a moderate challenge for experts. I hope it
might
> be described as a mild challenge for top-level experts.
>
>
> Notable features
>
> In some of the rooms you can see the same combination of an
overhead
> wall-block and an ILB as in "JSW: The 2005 Megamix", which allows
> Willy to drop safely the height of over five blocks. Andrew Broad
has
> recently confirmed that I seem to be the first person to have
applied
> this particular configuration. In "JSW: Mind Control" you can see
it
> in the rooms "Enigmatic One-Way Passage" (041) and "The Devil's
> Workshop" (087). In the room "The Most Secret of All Places" (112)
I
> applied a variant of this combination – watch Willy drop safely
what
> seems to be over six blocks – which is probably the first time it
has
> ever been applied.
>
> There is also an interesting combination of two quirky features –
> entering a room below after jumping through an innocent-looking
block
> and the necessity to keep walking after entering the room because
> otherwise you get killed repeatedly – between "A Little Room with
a
> View" (021) and "Playing with Yourself" (054). I don't know if it
has
> been applied before, but in any case I think it's cool.
>
> The room "A Doubly Problematic Stairway" (034) exploits some
> interesting quirky features relating to the superjump. I barely
> touched the subject, but I have the feeling that it's a large new
> field (or has someone explored it extensively before?) because the
> superjump seems to modify significantly the way quirky features
> relating to jumping through blocks work.
>
> I believe that the final sequence is very nice and worth
struggling
> to reach. Do play the game, don't just look at it in the editor –
it
> has many puzzles and surprises for you! (or so I hope :-) ).
>
>
> Club Release versus final release
>
> As the text on the initial screen of the game informs you, I would
> like to release the final, "official" version of the game just
> before Christmas this year. The purpose of releasing the Club
version
> first is, apart from honouring all of you :-), to give you all an
> opportunity to contribute something. If you discover problems of
any
> kind with the game or have some bright ideas for significant
> improvements – DO LET ME KNOW – I would like the final version to
be
> so good that there be no need for a special edition in the
future :-
> ) . So e-mail me any kind of feedback you may have before December
> 18 – I promise I will consider every idea carefully and implement
the
> ones I will think deserve it :-).
>
> A special request towards the native English speakers – do let me
> know if there are any problems or imperfections in the room names
or
> the scrolling message! I will be very glad to correct them :-)
>
>
> Well, I hope you will all have the time and the desire to try the
> game, and that at least some of you will enjoy it. I look forward
to
> reading your comments / contributions! I will be offline for the
next
> week, so don't expect an immediate reaction (whether you post in
the
> Club or write to me individually), but I will certainly respond
> whenever I have access to the internet again.
>
>
> Good luck with all your projects and "happy left- right- and
jumping!"
>
>
> Daniel
>

Hi Daniel,

"Jet Set Willy:Mind Control" is a great creation!
I like much the graphics and the displacement of willy in the rooms.
I find well the spirit of the game which makes the originality of
Jet Set Willy.

I always play a JSW game without cheating and without seeing in
advance all the rooms,thus for the moment I saw only four rooms!

1)The Marooning: a beginning ever seen before, willy appears under a
flying saucer! Very good.

2)Two Signs and a Vision: a mysterious room with a mysterious
title... Very well.

3)Coming Down: there still, it's super to have thought of creating
this green staircase without end. I like much.

4)Sky Landing: the originality of this room impassions me.
I like the colors, the difficulty of the traps, and the sun.
It's a hyptnoptic room, I died hundred times at this place but I
continue to try to pass the third sun nevertheless! Is it possible?
I hope to be able there to discover the continuation.


A new JSW game is always large event for all impassioned,
and I am sure that much of them plays this new game with much
pleasure even if they do not say it!...
I joined Igor and Sendy to recall that a small message does not cost
anything and gives really pleasure! :)
Personally, I would be happy to know if somebody likes or not my
game, but I am sufficiently happy being in contact with some
impassioned of this club which helps me has to create my game!

Cheer with Daniel and of course, Sendy which created rooms, it's
super to see this game finished.
Thank you also Daniel, to have credited me for my sprites.
It's a great honor for me to see begun this play with a flying saucer
which I know well! (one will see it in my next game... but
silence...) :)

---------------------------------------------------

Concerning Maria, and her strange color...
I warmly thank John and Andrew for their assistance.
I know that if I want to make a success of the creation of the game
perfectly, I should absolutely know disassembler JSW.
I am novice in this field, and I still have some difficulties.

For the moment, I tested Hackman hex editor(like John advised it to
me), but I don't find the sequence "21 45 45" or "21 21 07"
I don't know if I must charge a file of my game to format TAP or SNA.
can be, I parameter not correctly this hex editor.
I have already create game 100% in language BASIC on commodor 64 or
Amstrad,I know how to modify parameter or orders.
single difficulty for me is to make a success of the stage of opening
of the file.

I also charged the program NetBeans 4.1 (for Java language)
great progress! I can now open the Andrew's program "SPECSAISIE 1.3",
in a window, I see the listing of this one...I will like to be able
to read the listing of JSW game in the same way.

for example:
38249: LD HL,4545h ;;; HL= upper two colourr-attributes

I will arrive at that!!!

I also try to open the game with my emulator "EmuzWin" but without
success...

--------------------------------------------------

"Sketches!"

Igor wrote:

>I have a good idea!
>When we create a game, first of all, we write down our ideas on the
>paper, not to miss anything. Then we draw sketches with maps, rooms
>etc. Let's post examples of our sketches with rooms and maps to the
>specified folder, I've just created in the Photos section. It is
>called "Skethes on paper".

>I suppose, that it is always interesting to see how you club mates,
>draw sketches, isn't it?

>IgoR

Hi Igor,

Yes it's excellent idea!
I will place the original plan of "Jet Set Willy in Paris" in this
file.
I have already several plan for forthcoming creations,
I will also place there more finished of all
"Jet Set Willy in Park Attraction" a play which exists only on paper
for the moment...
(I would be happy to carry it before the end of 2006)

I have also some empties documents (file excel).
They are useful to me for creation of plans, rooms and sprites.
If you want I can place them too.

------------------------------------------------------

To finish:

I will show you the first three rooms finished of my new game.
-The Open Promenade Deck,
-Deep Blue Sea,
-Fish
(the names are not yet final)

Thank you!
See you soon

Hervé

 

 

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