Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Manic Miner & Jet Set Willy Yahoo! Group
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Message: 5012
Author: john_elliott_uk
Date: 05/11/2005
Subject: Re: JSWED: Andrew's comments (Chapters 11, 12, 13)
> =============R=reserved for game engine
> 12 Memory Map
> =============
>
> What's the difference between "R" and "r"?
r=reserved by game designer (eg, for patch code)
> Bonus RoomI don't think that's the case, because it would have been quite
> ----------
>
> Did I read somewhere that the items in a Bonus Room don't count
> towards removing Maria? Sacrilege!
difficult to arrange.
> What happened to being able to combine the behaviour of cell-typesThat doesn't work in JSW64, because of the way cell classes are
> by giving cell-classes the same colour-attribute?
done. Instead of checking the attribute against the room definition,
it looks the attribute up in an attribute<-->class mapping table.
Which means that, unlike in JSW and JSW128, a cell can't belong to
multiple classes.
