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using Manic Miner and Jet Set Willy game engines
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Message: 5039
Author: Daniel
Date: 14/11/2005
Subject: Modifying Maria's colour attributes
Hello Everyone,
Thanks a lot to all the people who responded after the Club release
of Sendy's and mine "Jet Set Willy: Mind Control". I will write more
on the subject in the coming days. Right now I just want to share my
experiences with modifying Maria's colour attributes.
The discussion about this came at a very appropriate time for me,
because I had the same problem in "Mind Control". Thank you, Hervé,
for bringing it up, and thanks to Andrew and John for their
solutions :-) .
I have applied the following method:
I loaded the "MC" file (.tap format, a standard product of JSWED)
into Vaggelis Kapartzianis's ZX32 emulator. I applied the POKEs
mentioned by Andrew I established the correct value by trial-and-
error method (in my case the value is 78, for bright navy-blue paper
and yellow ink). So I applied the following POKEs:
POKE 38250,78
POKE 38251,78
POKE 38256,78
POKE 38257,78
Then I saved the file as a .z80 file.
Then I loaded it into JSWED again, changed to .tap and saved it as
a .tap file.
It seems to have worked fine, but I have a question to John and
Andrew and those among you who have technical knowledge: is my
current .tap file identical to the original .tap file with the
exception of the four values modified by POKEs? Can there be any
problems after the operation I have done?
Daniel
P.S. DrUnKeN mAsTeR!!!, I guess I happen to be the first person to
congratulate you on the release of "Maria on Tour" :-) . I have
downloaded the file and, if all goes well, I will have the first look
at it this afternoon :-) .
