Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
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Message: 5064
Author: andrewbroad
Date: 16/11/2005
Subject: Re: JSW64:Dragon32
john_elliott_uk wrote:
>Personally, I don't feel it's my place to edit another author's game
> ewgf3 wrote:
> >
> > Is there a bug in the Dragon version of JSW (the file dragon.tap
> > contained in the file jswdrag.zip). I can't seem to pass the
> > left-most guardian in the Ballroom East, as it moves too fast.
>
> Oh, almost certainly. If anyone wants to try and tidy up that game
> into something that's completable, feel free;
and gamma-release it myself (unless I would be making a contribution
significant enough to merit co-authorship, as in finishing a game
that was abandoned half-finished).
I refer anyone interested in doing so to my bug-report for
JSW64:Dragon32:
http://groups.yahoo.com/group/manicminerandjetsetwilly/message/4694
To quote from that report:
>>>[34] "BALLROOM EAST": The leftmost amoebatron is too fast to pass,
but you can walk under the barrel to get to "THE HALL". But this
does block off the most direct path from "BALLROOM EAST" to "TO THE
KITCHENS MAIN STAIRWAY".
<<<
It's not because of /this/ problem that the game is not item-
completable - it just requires the player to take a detour.
Oh - and I have updated my List of MM/JSW Games again.
--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/
http://www.geocities.com/andrewbroad/spectrum/willy/list.html
