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using Manic Miner and Jet Set Willy game engines
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Message: 5080
Author: Igor Makovsky
Date: 18/11/2005
Subject: Re: DrUnKeN mAsTeRs suggestions for JSWED (for John)
> > 2) Similar to above but a modification on the traditional skylab.been...
> > Basically a mono column skylab, so it stays where you place it as
> > adversed to occupying 4 separate columns per sprite.
>
> Patch vector code exists that does this; it's actually present in
> the released JSW64 game in one of the reserved memory pages. If you
> compare the memory map of JSW64 to the map of a JSW48 game that's
How to let this work, John? So skylabs won't change their Y coordinate.
> Interesting that all your requests were for enhancements to the gameI don't agree with all suggestions with improving the JSW engine with
> engine and not the editor.
all these moving platforms, holes and such stuff. I suppose - it isn't
a good idea. It will make the JSW engine be something else and it will
probably lost all why we love it. Don't you agree?
*
John, you ignore again my question about JSWED.
- Why JSWED doesn't show every 8th sprite in the rows when choosing
among sprites for a guardian?
*
> Very nice idea is to include a TUN editor. I suppose this imrovementmust be in the first positions in your "what to do" list, John.
