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Message: 5080

Author: Igor Makovsky

Date: 18/11/2005

Subject: Re: DrUnKeN mAsTeRs suggestions for JSWED (for John)

 

> > 2) Similar to above but a modification on the traditional skylab.
> > Basically a mono column skylab, so it stays where you place it as
> > adversed to occupying 4 separate columns per sprite.
>
> Patch vector code exists that does this; it's actually present in
> the released JSW64 game in one of the reserved memory pages. If you
> compare the memory map of JSW64 to the map of a JSW48 game that's
been...

How to let this work, John? So skylabs won't change their Y coordinate.

> Interesting that all your requests were for enhancements to the game
> engine and not the editor.

I don't agree with all suggestions with improving the JSW engine with
all these moving platforms, holes and such stuff. I suppose - it isn't
a good idea. It will make the JSW engine be something else and it will
probably lost all why we love it. Don't you agree?


*

John, you ignore again my question about JSWED.
- Why JSWED doesn't show every 8th sprite in the rows when choosing
among sprites for a guardian?

*

> Very nice idea is to include a TUN editor. I suppose this imrovement
must be in the first positions in your "what to do" list, John.

 

 

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