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Message: 5085

Author: Alexandra

Date: 18/11/2005

Subject: Re: DrUnKeN mAsTeRs suggestions for JSWED (for John)

 

> I don't agree with all suggestions with improving the JSW engine with
> all these moving platforms, holes and such stuff. I suppose - it isn't
> a good idea. It will make the JSW engine be something else and it will
> probably lost all why we love it. Don't you agree?

I have to partially disagree here. Moving platforms are part of the
JSW 'canon' as evidenced in JSW2. Moving holes are IMO not needed,
since a patch vector would cover it. I know moving platforms could be
a patch but it would be more elegant as a guardian considering it
would basically be a horizontal or vertical guardian that you can
stand on and possibly which moves you up and down in the vertical version.

As I've stated before JSWED desperately needs a library of patch
routines for cliche platformgame devices such as moving holes a la
tribbles, opening and closing platforms, and a 'for dummies' guide on
how to copy those into JSWED (should be easier with the built in hex
editor) and customise the variables. But that will hopefully come in
time. I don't just want this for my own selfish megalomanical reasons,
I'd love to see what people can create.

And I don't aggree that JSWED should limit it's-self to JSW standards.
At present you can make games to a higher technical standard than the
original games, and change enough stuff around so it hardly feels like
JSW any more. Besides, why shouldn't Willy move with the times and
eventually be expanded to do more complicated things? It would still
basically be the game we all know and love, only with more possibilities.

Sendy
> *
>
> John, you ignore again my question about JSWED.
> - Why JSWED doesn't show every 8th sprite in the rows when choosing
> among sprites for a guardian?
>
> *
>
> > Very nice idea is to include a TUN editor. I suppose this imrovement
> must be in the first positions in your "what to do" list, John.
>

 

 

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