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Message: 5088

Author: soa1000

Date: 18/11/2005

Subject: Re: DrUnKeN mAsTeRs suggestions for JSWED (for John)

 

--- In manicminerandjetsetwilly@yahoogroups.com, "Igor Makovsky"
wrote:

> I don't agree with all suggestions with improving the JSW engine with
> all these moving platforms, holes and such stuff. I suppose - it isn't
> a good idea. It will make the JSW engine be something else and it will
> probably lost all why we love it. Don't you agree?

Well, not for me personally. The thing I always loved about JSW wasn't
some quirk of the engine - indeed I didn't even play the Spectrum
version until I had the internet, and deep down JSW II on the C64 is
*still* my favourite of all the official iterations of the game. What
I love about JSW and its subsequent remakes is this spirit of a
surreal little platform world, full of colourful and bizarre monsters
ducking and diving everywhere. It's what I like about the Amiga
remakes also, as well as similar games like Dynamite Dan, Monty On The
Run and Auf Wedersehen Monty. Frankly I could probably write reams and
reams about exactly which platform games, for me, held this particular
spirit, and why they did or didn't. However I won't

Anyway, although it's all academic right now as I've basically
abandoned any intention of creating another JSW game, the option of
stretching out and replicating elements from Dan and Monty (and
Technician Ted come to think of it) is immensely appealing. Lord knows
I was always jealous of those path-based guardians in Auf Wedersen Monty

 

 

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