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Message: 5195

Author: andrewbroad

Date: 30/11/2005

Subject: Re: Maria on Tour / Crumbling blocks in JSW64

 

andrewbroad wrote:

>
> Daniel wrote:
> >
> > moving up the object in "Olde Style kitchen" so that it cannot be
> > reached from below
>
> I was going to suggest putting a Crumbling block in the cell where
> the item is, but sadly this doesn't seem to work in JSW64.

No, I was wrong. So I do suggest putting a Crumbling block there to
protect the item (just make sure it doesn't have white ink).

While we're on the subject of "Olde Style kitchen", I have two
further comments:

1. Having to wait for slow vertical guardians to move out of the way
(at the bottom of the screen) is tedious (makes me want to press `
in RealSpectrum), and should generally be avoided. Matthew Smith is
the master of "set off immediately and you walk through unscathed".

2. You can bypass the lower two rows of shelves by jumping off the
ramp in "West of Olde Style kitchen", making it even easier to get
the item than jumping up for it from below!


> In Manic Miner, if you put an item at the same cell-coordinates as
> a Crumbling block, then the player sees the item rather than the
> Crumbling graphic, but cannot collect the item before disposing of
> the Crumbling block.
>
> This is an excellent way to protect items from being jumped up for
> from below, and is one of the main advantages of MM over JSW.

And now we have established that it's possible in JSW64 too, I hope
to see much more usage of this trick! :-)


> When I tried putting a Crumbling block in the item's cell in "Olde
> Style kitchen", the item was autocollected when I reached the room.
> Okay, this was because the Crumbling cell-class has white ink.
>
> So I edited the Crumbling cell-class to have black ink on white
> paper, and video-inverted its pixel-pattern.
>
> When I playtested this, I got two nasty surprises:
>
> 1. The item didn't appear, even after getting rid of the Crumbling
> block. :-(
>
> 2. I expected the Crumbling block to turn into Air after standing
> on it for 5 time-frames, because its top 3 pixel-rows were blank.
> But it did so after 8 time-frames. No fast-crumbling blocks in
> JSW64! :-(

When I inverted the Crumbling graphic, somehow it did not get saved,
so its ink was white on the second playtest too! :-O

I just tried it again, and it worked as I had expected.

So Crumbling-protected items and fast-crumbling blocks *are*
possible in JSW64, and I apologise for my misinformation.

--
Dr. Andrew Broad
http://www.geocities.com/andrewbroad/
http://www.geocities.com/andrewbroad/spectrum/
http://www.geocities.com/andrewbroad/spectrum/willy/

 

 

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