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using Manic Miner and Jet Set Willy game engines
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Message: 5197
Author: Daniel
Date: 01/12/2005
Subject: Daniel's reply to Soa1000 and DrUnKeN mAsTeR!!!
Before I get to the point, thanks A LOT, Andrew, for your second
playtest of "Mind Control" :-) . I now have to medidate on all you
have said :-) .
Responding to:
I. Soa1000
Soa1000 wrote:
> What I can do is, I'll compress the remaining .txt andI am not familiar with Yousendit, but if it's a question of just
> .wri files from the various clubs, then I'll put all the individual
> zipfiles into one large file, and put it on Yousendit. Then I'll
> just send you the link to it
downloading one large file, it would be a very convenient solution
for me. I will appreciate it if you do it for me I look forward to
it, in fact. I have always planned to go back through all the Club
messages one day (to build the Chronology I plan to put on my
website, if nothing else), and getting the messages as text files
from you can save a lot of work, I suppose.
Soa1000 wrote:
> the idea of having TZX files of every JSW game is prettyA very interesting point. However, I am not sure if they have never
> interesting from a philosophic point of view. In many cases,
> these "perfect" TZX images are images of things that have never
> existed.
existed, because I'm still not exactly sure what procedure Steve of
TZX Vault and Martin of WoS follow in order to create the .tzx files
of MM and JSW games, and whether the use of the real Spectrum is not
involved at some point. Steve uses the word "dump" consistently, but
I am not sure what he means by "dumping" a file.
In any case, it sounds good to have "perfect" images of JSW games,
and if somebody creates them out of nothing better still, it's
another act of JSW/MM creation :-) .
II. DrUnKeN mAsTeR!!!
Thanks for answering all of my questions :-) .
Daniel wrote:
> - There may be a nasty infinite-death scenario if someone jumps upDrUnKeN mAsTeR!!! wrote:
> to the left exiting from "Get me out of here I'm a ......." [093]
> to "The Obligatory Milk Bottle" [094].
> Not sure what you mean here as far as I know it's fine?This is not really important, but just to clarify, I put a file
called "BizProb.z80" in my folder (Daniel Gromann) of the Files
section (I will take it off as soon as you have downloaded it -
please let me know). If you jump to the left from the exact position
Willy is standing in (or after making another move to the left), you
will see the infinite-death scenario.
DrUnKeN mAsTeR!!! wrote:
> I can upgrade a virgin JSW 48K tap file to JSW64 now, but I stillI don't know why that's happening to you. Today I tried saving
> can't save .Sna or .Z80 files to .tap files.
several random files (on a computer where I still have JSWED 2.2.3
installed, but I think it doesn't matter) and most of them seemed to
work fine, at least the games loaded well into the emulator after
being resaved as .tap files in JSWED, into which they had been
loaded as .sna files. "Join the Jet-Set!", "The Deadly Mission"
and "Monstrum" worked fine, and so did "The DrUnKeN mAsTeR!!!". The
only problem I had of the files I tried was "Willy's Holiday", but
this is because it has a fancy loading screen and when you load
the .sna file into JSWED you see the starting position for Willy in
room 02 where the only thing you can expect is multiple death.
DrUnKeN mAsTeR!!!, before you save the files, do you choose "TAP" on
JSWED's "Game properties" screen? Sorry if it's a stupid question,
but I don't understand why you have problems saving .tap files, and
I would like to help you.
Daniel
