Resource centre for ZX Spectrum games
using Manic Miner and Jet Set Willy game engines
Archive of the
Manic Miner & Jet Set Willy Yahoo! Group
messages
| Previous message | Next message | |||
| Previous in thread | ||||
Message: 5217
Author: john_elliott_uk
Date: 04/12/2005
Subject: Re: A warning to those editing JSW64 games
In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:
At the risk of using up the last digit before 2.3.0, could we have
this advice in the JSWED manual please? And/or new revisions of said
three games?
Maybe. Don't worry about digit shortage, though, because after 2.2.9
would come 2.2.10 and so on.
What about when we set out to write a MM game in JSW64? I am under
the impression that JSW64:MM uses a patch-vector for the swordfish-
routine (and other special effects?). So is it better to start with
JSW64:MM and fix the memory-map, or to upgrade 48K JSW to JSW64 and
deeply copy the patch-vectors from JSW64:MM into the new game?
Start with JSW64:MM and fix the memory map.
When I open MANIC64{W,Z}.TAP in JSWED, it recognises them as JSW48
games, and the room-data appear to be completely garbled.
Save them as snapshots and load them into JSWED that way. They've
got nonstandard filenames in the tape loader which JSWED doesn't
recognise.
| Previous message | Back to the Yahoo! Archive home page |
Next message | ||
| Previous in thread | ||||
