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Message: 5217

Author: john_elliott_uk

Date: 04/12/2005

Subject: Re: A warning to those editing JSW64 games

 

--- In manicminerandjetsetwilly@yahoogroups.com, andrewbroad
wrote:

> At the risk of using up the last digit before 2.3.0, could we have
> this advice in the JSWED manual please? And/or new revisions of said
> three games?

Maybe. Don't worry about digit shortage, though, because after 2.2.9
would come 2.2.10 and so on.

> What about when we set out to write a MM game in JSW64? I am under
> the impression that JSW64:MM uses a patch-vector for the swordfish-
> routine (and other special effects?). So is it better to start with
> JSW64:MM and fix the memory-map, or to upgrade 48K JSW to JSW64 and
> deeply copy the patch-vectors from JSW64:MM into the new game?

Start with JSW64:MM and fix the memory map.

> When I open MANIC64{W,Z}.TAP in JSWED, it recognises them as JSW48
> games, and the room-data appear to be completely garbled.

Save them as snapshots and load them into JSWED that way. They've
got nonstandard filenames in the tape loader which JSWED doesn't
recognise.

 

 

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