Resource centre for ZX Spectrum games
      using Manic Miner and Jet Set Willy game engines

 

Archive of the

Manic Miner & Jet Set Willy Yahoo! Group

messages

 

arrowleft Previous message
Next message arrowright
arrowleftthread Previous in thread

 

 

Message: 5217

Author: john_elliott_uk

Date: 04/12/2005

Subject: Re: A warning to those editing JSW64 games

 

In manicminerandjetsetwilly@yahoogroups.com, andrewbroad wrote:

At the risk of using up the last digit before 2.3.0, could we have
this advice in the JSWED manual please? And/or new revisions of said
three games?

Maybe. Don't worry about digit shortage, though, because after 2.2.9
would come 2.2.10 and so on.

What about when we set out to write a MM game in JSW64? I am under
the impression that JSW64:MM uses a patch-vector for the swordfish-
routine (and other special effects?). So is it better to start with
JSW64:MM and fix the memory-map, or to upgrade 48K JSW to JSW64 and
deeply copy the patch-vectors from JSW64:MM into the new game?

Start with JSW64:MM and fix the memory map.

When I open MANIC64{W,Z}.TAP in JSWED, it recognises them as JSW48
games, and the room-data appear to be completely garbled.

Save them as snapshots and load them into JSWED that way. They've
got nonstandard filenames in the tape loader which JSWED doesn't
recognise.

 

 

arrowleft Previous message Back to the Yahoo! Archive
home page
Next message arrowright
arrowleftthread Previous in thread