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using Manic Miner and Jet Set Willy game engines
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Message: 5220
Author: Hervé
Date: 05/12/2005
Subject: JSW in Paris in Finnish by Visa-Valtteri "jet_visy" Pimiä
--- In manicminerandjetsetwilly@yahoogroups.com, jet_visy
> > My game will be translated into Finnish, if I am not mistaken.
Thank you very much "jet_visy" for this very good translation!
>
> And it has! I've completed the translation (I even translated the
> big
> text in the rooms) and I've uploaded it into to herve_ast folder
> in the files section.
> Some of it wasn't very easy to translate, but with my fairly good
> grasp on written language I think it's quite good. Constructive
> comments are welcome... ;)
> Visa-Valtteri "jet_visy" Pimiä
> visa.pimia@u...
The version Finnish and now available.
It's the ninth version of this game,it's very interesting to play
with the various versions.
With this version, I hope that some Finnish will be able to discover
the fabulous universe of "jet set willy" !!!
-------------------------------------
Andrew Broad wrote:
> Hervé, before I update my List of MM/JSW Games, I must ask you:
translation)"),
> do you accept the Finnish translation as an addition to your
> product, _Jet Set Willy in Paris_?
>
> If you do accept this, should the entry for _Jet Set Willy in
> Paris_
> still be labelled as v.4 (perhaps "(v.4 plus Finnish
>or is the addition of the Finnish translation enough to call it v.5?
Yes,I accept the Finnish translation as an addition to my
product "Jet Set Willy in Paris".
It's an additional alternative of the same game thus it's always
version V.4 --JSW in Paris(Finnish)v.4--
Concerning a version of this game with photographs with a very heavy
file, I don't think of it, therefore not problem for
the disk space available for me.
For my future games, I will put them in my single file "herve_ast"
with inside a file for each of them "JSW in Paris" and "Willy in TC"
For "Willy in Transatlantic Cruise" I already finished ten rooms. I
will show you three of them this week in my photo_files section.
-------------------------------------
John Elliot wrote:
> If you started writing your JSW64 game by taking a copy of the
and
> original JSW64 (or JSW64:Manic Miner, or JSW64:Dragon) then you
> should
> go to the memory map and mark pages 9E00 and 9F00 as reserved.
> Otherwise you run the risk of overwriting the sprite-position table
> and/or the rope coordinates table.
> This is, of course, another good reason to start with a 48k game
> upgrade rather than editing an existing JSW64 game.
just
> "Maria On Tour" has this defect in its memory map, but the actual
> tables appear to be undamaged so the game plays as normal; it's
> something to be careful of if you load it into JSWED.
Thank you john,
It's very funny which you announces it now because I solved this
problem the same day!
I was on the level of the creation of the guardians and sprites,
each time I modified a sprites of the table "9E00 and 9F00", the
play was not playable with enormous bugs.
I removed these pages of the table-srites and I added some of
other in the place, maintaining all functions perfectly.
I use JSWED2.2.8 every evening, during several hours, and this
program really functions very well.
They very pleasant is devoted to the creation of a game without
being afraid to lose all because of a bug.
Thank again!
See you soon
Hervé
