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Message: 5245

Author: Alexandra

Date: 07/12/2005

Subject: Re: Problem solved + Attn: Andrew

 

--- In manicminerandjetsetwilly@yahoogroups.com, john_elliott_uk
wrote:

>
> --- In manicminerandjetsetwilly@yahoogroups.com, "Alexandra"
> wrote:
>
> > p.s. Now I just need to give the player more than 3 lives... Looking
> > into that now.
>
> Change the byte at 85DDh (Bug-Byte) or 85E3h (Software Projects).
>

Thanks again!

Sendy.
(Who is now collecting addresses so these can all be in one place)

Which reminds me, I'm also making a catalogue of block arrangement
patterns, including quirky features, so obviously a great deal of them
will come from Andrew's list. I'll be giving you credit of course but
I'm just giving you a chance to object (which I figure you won't).
I'll also be adding some patterns which aren't quirky exactly, but
push at the boundaries of the game engine - for example, the way you
have to jump onto the conveyor, hold the opposite direction, and then
jump straight up onto a platform you just missed with your jump in the
room "The Dungeon of Erotic Punishment", not to mention the 2 devices
in "Fruits of the Room" that I almost accidentally created.

I'll be using screenshots with nice graphics to drive the points home,
and I'm even going to offer some advice on overall room/game design.
It's my way of trying to help people improve room design who are new
or unfamiliar to it.

Sendy

 

 

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