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using Manic Miner and Jet Set Willy game engines
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Message: 5333
Author: Igor Makovsky
Date: 20/12/2005
Subject: Re: Aha! He fell for my little trap!
In manicminerandjetsetwilly@yahoogroups.com, Alexandra wrote:
then going to the First Landing and experimenting. In
particular:
Walk onto the trap from the left (I think 'trap' is the mot juste;
it's shorter than 'nonlethal fire'). Willy should fall through and be on the floor under the trap. Jump vertically up. Oops :-)
Cool. I tried it and I won't ruin the suprise for Andrew :)
I wonder if it's possible to create other quirky blocks in this way.
Some ideas I had were a sticky conveyor type (so you can mix stickies with normal conveyors) and invalid ramps.Sendy
I don't understand exactly. Is it possible to create invalid ramps in
JSW64? If yes, then how. Plus, can you tell me, where can I have a
look at them in an existed game? I'm afraid, I 've never seen them
yet!
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